Today we see the launch of patch 6.1. Fierydemise has put together a quick FAQ for us:
If you have any questions about rogue play in 6.1, feel free to ask:
Last week saw a big plus for us: the Sanguinary Vein bug that Fierydemise blogged about which affected teams running multiple rogues was fixed.
Rogue
Subtlety: Refreshing or expiring Ruptures, Garrotes, Crimson Tempest, and Hemorrhages should no longer incorrectly remove other Rogues’ Sanguinary Veins.
Infexious Gaming has a new video Subtlety guide, updated for 6.1:
And we are crowdsourcing rogue tips for Blackrock Foundry:
If you have a tip or can confirm how an ability works in Blackrock Foundry, comment on our forum thread:
That’s it for this week. As always, you can join the rogue conversation on our forums or in our IRC: #Ravenholdt.