Finally, here are the Warlock changes that went live on the Dragonflight Alpha in Build 44999.
Warlock
Baseline
Decimating Bolt – Hurl bolts of decimating magic at your target, dealing [ 138% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts, Demonbolts, Incinerates or Drain Souls by 100% 40%.
Shadow Bolt – Sends a shadowy bolt at the enemy, causing [ 39% 70.2% of Spell Power ] Shadow damage.
All Specs
Demon Skin – Your Soul Leech absorption now passively recharges at a rate of 0.5% 0.2% of maximum health every 1 sec, and may now absorb up to 15% of maximum health.
Affliction
Summon Darkglare – Cooldown reduced to 2 minutes (down from 3).
Shadow Embrace – Drain Soul applies Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times. Shadow Bolt and Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 1.5% for 16 sec. Stacks up to 3 times.
Nightfall – Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 50% 25% increased damage. Shadow Bolt is instant cast when affected.
Drain Soul – Drains the target’s soul, causing [ 140.62% 175.78% of Spell Power ] Shadow damage over 5 sec.
Inevitable Demise – Damaging an enemy with Agony increases the damage of your next Drain Life by 15% 7%. This effect stacks up to 50 times.
Writhe in Agony – Agony’s damage starts at 4 2 stacks and may now ramp up to 18 14 stacks.
Vile Taint – Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to all 3 0 enemies within 10 yds and reducing their movement speed by 30% applies Agony and Curse of Exhaustion to them. Limited to 8 target(s).
Demonology
Summon Demonic Tyrant – Generates 5 3 Soul Shards.
Summon Demonic Tyrant (Rank 2) renamed to Soulbound Tyrant. Summoning your Demonic Tyrant instantly generates 5 3 Soul Shards.
Demonic Calling – Shadow Bolt and Demonbolt have a 20% 10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shards and have no cast time.
Inner Demons – You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% 5% chance to also summon an additional Demon to fight for you for 15 sec.
Nether Portal – Cooldown increased to 3 minutes (was 2.5).
Sacrificed Souls – Shadow Bolt and Demonbolt deal 4% 2% additional damage per demon you have summoned.
Destruction
Incinerate – Draws fire toward the enemy, dealing [ 76.92% 138.46% of Spell Power ] Fire damage.
Conflagrate now has 2 charges (up from 1).
Conflagrate (Rank 2) renamed to Improved Conflagrate and changed. Conflagrate has 2 charges gains an additional charge.
Eradication – Chaos Bolt increases the damage you deal to the target by 10% 5% for 7 sec.
Fire and Brimstone – Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit 7% damage.
New Warlock Talents
We’re listing the new Warlock talents in no particular order. Please note some talents have not been implemented yet.
Vile Taint – Unleashes a vile explosion at the target location, dealing [ 93.75% of Spell Power ] Shadow damage over 10 sec to 30 enemies within 10 yds and applies Agony and Curse of Exhaustion to them. (Instant, 100 yd range)
Withering Bolt – Shadow Bolt and Drain Soul deal 7% increased damage per damage over time effect you have active on the target.
Sacrolash’s Dark Strike – Corruption damage is increased by 7%, and each time it deals damage any of your Curses active on the target are extended by 1.0 sec.
Agonizing Corruption – Seed of Corruption’s explosion increases the stack count of Agony by 1 on all targets hit.
Soul Rot – Wither away all life force of your current target and up to 3 additional targets nearby, causing your primary target to suffer [ 200% of Spell Power ] Nature damage and secondary targets to suffer [ 100% of Spell Power ] Nature damage over 8 sec. For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. (Costs 0.5% of Base Mana, 1.5 sec cast, 40 yd range, 60 sec cooldown)
Pact of the Imp Mother – Each time your primary pet or Grimoire of Sacrifice deals damage, their damage is increased by 1%, up to 5%. After reaching 5 stacks, this bonus resets.
Malefic Wrath – Malefic Rapture increases the damage of your Shadow Bolt and Drain Soul by 20% for 10 sec, stacking up to 3 times.
Decaying Soul Satchel – Each target affected by Soul Rot increases your haste and critical strike chance by 0.0% for 8 sec.
Pact of the Annihilan – Hand of Gul’dan causes targets to take 5% more damage from Wild Imps for 5 sec.
Deliberate Malice – Malefic Rapture’s damage is increased by 12% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 1 sec.
Pact of the Eredar – Hand of Gul’dan increases the damage of your Wild Imps by 5% for 6 sec
Wrath of Consumption – Corruption and Agony each grant an application of Wrath of Consumption when a target dies, increasing all periodic damage dealt by 3% for 30 sec, stacking up to 5 times.
Soul Tap – Sacrifice 5% of your Soul Leech to gain a Soul Shard.
Calamitous Crescendo – While Agony, Corruption, and Unstable Affliction are active, your Shadow Bolt has a 30% chance and your Drain Soul has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
Wilfred’s Sigil of Superior Summoning – Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec.
Improved Immolate – Increases the duration of Immolate by 3 sec.
Pyrogenics – Enemies affected by your Rain of Fire take 5% increased damage from your Fire spells.
Conflagration of Chaos – Conflagrate and Shadowburn have a 25% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance.
Ruin – Increases the damage of Conflagrate, Channel Demonfire, Shadowburn, and Soulfire by 10%.
Burn to Ashes – Chaos Bolt and Rain of Fire increase the damage of your next 2 Incinerates by 15%. Stacks up to 4 times.
Soul Tap – Sacrifice 5% of your Soul Leech to gain a Soul Shard.
Avatar of Destruction – When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.
Ritual of Ruin – Every 15 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%.
Summon Blasphemy – Summons a Blasphemy from the Twisting Nether, impacting for [ 60% of Spell Power ] Fire damage and stunning all enemies in the area for 2 sec. The Blasphemy will serve you for 8 sec, dealing [ 55% of Spell Power ] damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec. (Costs 2% of Base Mana, Instant, 100 yd range)
Blasphemous Existence – The Blasphemy ignites, dealing [ 60% of Spell Power ] Shadowflame damage to all targets.
Master Ritualist – Ritual of Ruin requires 2 less Soul Shards spent.
Raging Demonfire – Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 sec.
Decimation – Your Incinerate and Conflagrate casts on targets that have 50% or less health reduce the cooldown of Soulfire by 5 sec.
Death Dealer – Spending a Soul Shard has a 5% chance to make your next Deathbolt to have no cost and be instant cast.
Embers of the Diabolic – Incinerate now generates 100% additional Soul Shard Fragments.
Seized Vitality – Haunt deals 10% additional damage. When the Haunt spell ends or is dispelled, the soul returns to you, healing for 50% of the damage it did to the target.
Ashen Remains – Chaos Bolt and Incinerate deal 5% increased damage to targets afflicted by Immolate.
Summon Darkglare – Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec. The Darkglare will serve you for 20 sec, blasting its target for [ 32% of Spell Power ] Shadow damage, increased by 10% for every damage over time effect you have active on any target. (Costs 2% of Base Mana, Instant, 3 min cooldown)
Chaos Incarnate – Chaos Bolt, Rain of Fire, and Shadowburn always gains maximum benefit from your Mastery: Chaotic Energies.
Power Overwhelming – Consuming Soul Shards increases your Mastery by 0.5% for 10 sec for each shard spent. Gaining a stack does not refresh the duration.
Antoran Plating – Darkglare increases its damage by an additional 3% for each damage over time effect active. Darkglare lasts an additional 5 sec.
Haunted Soul – Your Haunt spell also increases the damage of your damage over time effects to all targets by 20% while active.
Pact of the Nathrezim – Deathbolt extends your damage over time effects on its target by 4 sec before applying its damage.
Shadow’s Bite – When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 10% for 8 sec.
Fel Might – Reduces the cooldown of Felstorm by 10.
Bloodbound Imps – The chance of receiving a Demonic Core from a Wild Imp is increased by 5% or 10% when imploded.
Backlash – Increases your critical strike chance by 2%. Physical attacks against you have a 12% chance to make your next Incinerate instant cast. This effect can only occur once every 6 sec sec.
Crashing Chaos – Summon Infernal reduces the Soul Shard cost of your next 3 casts of Chaos Bolt, Shadowburn, or Rain of Fire by 1.
Grim Inquisitor’s Dread Calling – Each Soul Shard spent on Hand of Gul’dan increases the damage of your next Call Dreadstalkers by 4%.
Chaos Shards – When you fill up a Soul Shard, you have a 5% chance to generate an additional full Soul Shard over 2 sec.
Demonic Meteor – Hand of Gul’dan deals 5% additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.
Fel Sunder – Each time Felstorm deals damage, it increases the damage the target takes from you and your pets by 2% for 8 sec, up to 10%.
Madness of the Azj’Aqir – Chaos Bolt increases the damage of Chaos Bolt by 12% and reduces the cast time of Chaos Bolt by 10% for 4 sec. Rain of Fire increases the damage of Rain of Fire by 12% for 4 sec. Shadowburn increases the damage of Shadowburn by 12% for 4 sec.
Balespider’s Burning Core – Shadow Bolt increases the damage of your Demonbolt by 7%, stacking up to 4 times. Lasts 20 sec.
Imp Gang Boss – Summoning a Wild Imp has a 5% chance to summon a Imp Gang Boss instead. When imploded, an Imp Gang Boss will summon a Wild Imp.
Infernal Brand – Your Infernal’s melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times.
Houndmaster’s Gambit – Shadow Bolt and Demonbolt have a 3% chance to reset the cooldown of Call Dreadstalkers.
Ripped through the Portal – Call Dreadstalkers has a 50% chance to summon an additional Dreadstalker.
Kazaak’s Final Curse – Doom deals 3% increased damage for each demon pet you have active.
Mayhem [NYI] – Your single-target spells have a 25 chance to strike a nearby enemy for 60% of normal initial damage.
Soul Cleave – Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies.
Antoran Armaments – Your Felguard deals 20% additional damage. Soul Strike now deals 25% of its damage to nearby enemies.
Forces of the Horned Nightmare – Hand of Gul’dan has a 5% chance to cast a second time on your target for free.
Cry Havoc – When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing [ 50% of Spell Power ] damage to enemies within 8 yards.
Ner’zhul’s Volition – Increases the duration of Nether Portal by 5.
Pandemonium – Havoc lasts 3 sec longer and Mayhem has an additional 10% chance to trigger.
Command Aura – While your Felguard is active, your Wild Imps and Dreadstalkers have 7% increased Haste and deal 5% additional damage.
Rolling Havoc – Each time your spells duplicate to a Havoc target, gain 1% increased damage for 8 sec. Stacks up to 10 times.
Soul Glutton – When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec.
Gul’dan’s Ambition – When Nether Portal ends, you summon a Pit Lord that gains power based on how many Soul Shards were spent, up to 10 shards, while Nether Portal was active. This demon lasts for 10 sec.
The Expendables – When your Wild Imps expire or die, your other demons are inspired and gain 1% additional damage, stacking up to 10 times.
Stolen Power – When your Wild Imps cast Firebolt, you gain an application of Stolen Power. After you reach 100 applications, your next Demonbolt deals 50% increased damage or your next Shadow Bolt deals 100% increased damage.
Soulburn (Costs 1 Soul Shard, Instant) – Consumes a Soul Shard, unlocking the hidden power of your spells.
Soulburn: Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.
Demonic Gateway: Can be cast instantly.
Soulburn: Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec.
Soulburn: Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.
Soulburn: Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Foul Mouth – Reduces the cooldown of Amplify Curse by 10 sec.
Fel Armor – When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 0 sec. Reduces damage taken by 1.5%.
Unstable Tear – Summons an Unstable Tear.
Chaos Barrage – Deals [ 13.75% of Spell Power ] Chaos damage.
Shadow Blast – Blasts the enemy target with a blast of shadow magic, causing [ 8.75% of Spell Power ] Shadow damage.