The Paladin rework continues in the first Patch 10.0.7 Release Candidate build this week with a fresh round of class changes.
Paladin
Retribution Aura – When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, decaying over 10 30 sec. This cannot occur within 30 sec of the aura being applied.
Of Dusk and Dawn has been redesigned. When you cast 3 Holy power generating ability, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dust.
Blessing of Dawn – Your next Holy Power spending ability deals 20% additional increased damage or healing (10% for Retribution specialization). This effect stacks 2 times.
Divine Purpose – Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 15% 10% increased damage and healing. Bonus damage reduced to 10% for Retribution Paladins (down from 15%).
Blinding Light is now removed from the target if they suffer Holy damage. Consecration will not break Blinding Light.
Unbound Freedom – Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. Also causes Blessing of Freedom’s cooldown to be reduced by 6 sec if dispelled.
Unbound Freedom is now limited to Protection and Retribution specializations.
Protection
Hammer of the Righteous – Hammers the current target for [ 71.5% 85.8% of Attack Power ] Physical damage.
Retribution
Wake of Ashes – Lash out at your enemies, dealing [ 290% of Attack Power ] Radiant damage to all enemies within 14 yds in front of you and reducing their movement speed by 50% for 10 9 sec.
Execution Sentence – A hammer slowly falls from the sky upon the target, after 8 sec, they suffer [ 270% of Attack Power ] Holy damage, plus 25% 20% of damage taken from your abilities in that time.
Empyrean Power – Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% 15% additional damage.
Justicar’s Vengeance – Focuses Holy energy to deliver a powerful weapon strike that deals [ 124.5% of Attack Power ] Holy damage, and restores health equal to the damage done. 6% of your maximum health. Damage is increased by 50% 25% when used against a stunned target.
Crusade – Call upon the Light and begin a crusade, increasing your haste by 3% for 35 25 sec.
Final Reckoning – Call down a blast of heavenly energy, dealing [ 250% 275% of Attack Power ] Holy damage to all targets in the target area and causing them to take 40% 30% increased damage from your Holy Power abilities for 10 sec.
Healing Hands is a shared node with Afterimage for Retribution Paladins.
Improved Crusader Strike is granted by default when choosing the Retribution specialization.
Crusading Strikes (new talent) added. Crusader Strike replaces your auto-attacks and deals [ 107.1% of Attack Power ] Holystrike damage, but now only generates 1 Holy Power every 2 attacks. Inherits Crusader Strike benefits but cannot benefit from Windfury.
Heart of the Crusader (new talent) added. Crusader Strike and auto-attacks deal 10% increased damage and deal 10% increased critical strike damage.
Blessed Champion (new talent) added. Crusader Strike and Judgment hit an additional 2 targets but deal 40% reduced damage to secondary targets.
Divine Arbiter (new talent) added. Abilities that deal Holystrike damage deal 10% increased damage and casting abilities that deal Holystrike damage grants you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes [ 500% of Attack Power ] Holystrike damage to your primary target and [ 150% of Attack Power ] Holystrike damage to enemies within 6 yds.
Vanguard of Justice – Your damaging Holy Power abilities cost 1 additional Holy Power and deal 33% 25% increased damage.
Art of War – Your auto-attacks and Crusader Strike have a 15% 20% chance to reset the cooldown of Blade of Justice.
Divine Retribution has been removed.
Holy Crusader has been removed.
Commanding Judgment has been removed.
Templar Strikes (new talent) added. A 2 part combo that deals increased damage with each strike. If you successfully cast the second part of the combo within the time limit the second strike has a 100% increased critical strike chance.
Templar Strike slashes an enemy for Radiant damage. You have 3 seconds to continue the combo with Templar Slash.
Templar Slash strikes an enemy for Radiant damage and has a 100% increased chance to critically strike.
Expurgation – Your Blade of Justice causes the target to burn for 70% of the damage dealt over 6 seconds.
PvP Talents
Law and Order has been removed.
Flash of Light no longer does increased healing in PvP combat (was 15%).
Blade of Justice no longer deals increased damage in PvP combat (was 20%).
Crusader Strike no longer deals increased damage in PvP combat (was 80%).
Final Verdict no longer deals increased damage in PvP combat (was 10%).
Templar’s Verdict no longer deals increased damage in PvP combat (was 10%).
Healing Hands effectiveness reduced by 50% in PvP combat (was 30%).