Update: it seems the issues Amazon were having have been resolved and the March update will be going live as planned! You can still check out the big release notes and everything that’s coming with the patch below.
(Source)
Updated 3/14/23 – 10:30pm PT: We’re happy to say that the issue gating the release of The Art of War update has been resolved. Ultimately, our in-game moderation system required additional configuration resulting in the anticipated delay conveyed in earlier messaging. The revisions have passed our QA review and we’re on track to deliver the content based on our original schedule. Thanks for playing Lost Ark and enjoy the new Artist class!
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Original Post:
The big Lost Ark March update, which brings the new subclass as well as 3 special events and a lot more, will not be releasing today, as Amazon has announced. There is no new scheduled release date for the update, and maintenance will proceed as usual for the weekly reset.
You’ll also find the full (and gargantuan) release notes for the update below, featuring class tuning, Ark Pass Season 3, many QoL improvements, bug fixes and a lot more in what is probably the biggest batch of update notes we’ve seen so far.
March Update (Source)
Heroes of Arkesia,
Unfortunately during testing we found an issue with the March update that was not able to be resolved. Because of this we will not be able to release the March update, The Art of War, at this time. We will still need to have our weekly downtime tonight at 12am PT and the expected downtime will be 4 hours. Please stay tuned for more updates when we have them. We thank you for your patience and understanding.
The March “Art of War” Update arrives in Arkesia tomorrow. Downtime for the update will begin on March 15 at 12AM PDT (7AM UTC) and is expected to last 4 hours. Put your PvP skills to the test in a new 96-player (48v48) Realm versus Realm mode, support allies in creative ways with the new Artist Advanced Class, experience a host of Quality of Life (QoL) updates and read through the comprehensive balance changes in this release. There’s also a variety of impactful progression events which include a Punika Powerpass and Hyper Express Plus Event to quickly level up new characters. Find the full list of quality of life improvements, events, cosmetics, balance changes, and other updates below.
Spotlight
Artist Advanced Class
The Artist is capable of tactical versatility with illusion powers from her brush, and specializes in supporting her team. With her magical brush and flowing ink, the Artist can either choose to attack foes directly or summon holy beasts by painting them. While the Artist’s attack power is on the low side, she is capable of providing strong support to allies, and rescuing them from peril with her illusion powers— making her a welcome member of any party. Learn more the Artist’s Class Identity, Engravings, and Skills in the Artist Lost Ark Academy.
Tulubik Battlefield
Fight for more than just glory. Select your Faction, earn rewards, and determine the fate of Rowen in 96-player (48 v 48) Realm versus Realm matches. Will you maintain order or unleash rebellion?
You need to be Faction Rank 3 and Item Level 1490 to enter Tulubik Battlefield. To play the new mode, click on the “Rowen Battlefield” icon on the minimap (under Welcome Challenge) or go to the battlefield entrance at either Regarbank Great Plains or Fighter’s Haven. You can also enter from other places like major cities, always available islands, and your Stronghold.
Explore the rules, rewards, and the Tulubik schedule to prepare for war.
Arkesia Grand Prix
The fan-favorite Naruni Racing event returns a year after its Western debut! In this mode, two teams of seven players (7v7) will compete against each other, racing around a course while transformed while preventing the other team from progressing. Earn event coins that can be exchanged for a variety of impactful rewards such as a Naruni Mount Selection Chest, honing materials, and more. An NPC named “Arkesia Grand Prix Manager” will arrive in every major city to help you enter the event, granting an “[Event][Daily] Go to the Arena!” quest for players to gain entry. Players must be level 50 to enter the event.
Ark Pass Season 3
Ark Pass Season 3 adds new ways for players to earn meaningful rewards just by playing the game. Players can complete missions to progress through 30 Ark Pass levels, and with each level reached, new rewards will be unlocked and earned. The regular Ark Pass is completely free and grants a variety of helpful rewards, such as Pheons, honing material selection chests, a Legendary Card Pack, and even the Chromarong Pet! Ark Pass progress is earned across your entire roster, and the rewards are roster bound.
While all players will have access to the free Ark Pass, those interested in more rewards and cosmetics can exchange Royal Crystals for two premium reward tracks (Premium & Super Premium) which each layer in additional rewards to the leveling track. The Premium Ark Pass adds rewards at all 30 levels earned alongside the free rewards. Some examples include more Dark Priest Honing Material Selection Chests, battle items, Tier 3 Gem Chests, and the Dark Priest Warhorse Mount!
On top of the Regular & Premium rewards, the Super Premium Ark Pass weaves the Dark Priest skin collection, the Dark Priest Wallpaper, and a Legendary Card Pack through the 30 levels of the Ark Pass.
The Premium pass is available in exchange for 1,500 Royal Crystals, and the Super Premium (all rewards & the Dark Priest skins) for 3,000 Royal Crystals. If you start off Premium, you can upgrade to Super Premium for an additional 1,500 Royal Crystals. The Premium and Super Premium Ark Passes will be available through the in-game Ark Pass UI until May 10 and mission progress can be earned until June 6.
Find all the cosmetics showcased in the ‘Store Updates’ section of the release notes!
Progression Events
Punika Powerpass
Players will receive a Punika Powerpass after completing Punika’s quest “Berver’s Friend” during, or before, the event period. The Punika Powerpass will function like the North Vern Powerpasses available to players in the launch version of Lost Ark— once you’ve completed the storyline through that continent, you can use it to bring an alternate character to that point in the game. With this version of the Punika Powerpass, you’ll receive Item Level 1340 gear.
Hyper Express Plus & Engraving Support
Pairing well with the Punika Powerpass, players will be able to designate one character between item Level 1340 and 1445 on their roster to participate in the Hyper Express Plus Event, where they’ll earn honing materials to quickly level up to Item Level 1445 and beyond. The designated character will earn rewards every 15 Item Levels up to 1445, including a wealth of Silver, honing materials, Gems, Engravings, and even a Legendary Card Selection Pack!
As a new feature available with the Hyper Express Plus, the Engraving Support system lets players choose 4 engravings to be in effect at level 3 during the event. Here’s how to get started:
After selecting a Hyper Express Plus character, the Engraving Support button will light up.
Click the Engraving Support button to open the Engraving Support page and select your 4 desired Engravings.
Press the Toggle Engraving Support button to start using their effects.
The effects of Engraving Support will also be shown in your Character Profile.
Story Express
Clear story missions to level up a character from Item level 1 to 1340 and earn rewards like Item Level 1340 Argos Legendary Gear that will help you progress even further. With progression to Item Level 1340, the Story Express event also sets you up to take advantage of Hyper Express Plus and more easily get any new character up to Item Level 1445.
Any character that has not yet completed the ‘On the Border’ quest from Rethamis can become a designated Story Express character. Select Story Express Character through the ‘Event Quest’ window and clear story missions for valuable progression materials. Story completion rewards include Crystalline Aura (14 days), Epic Class Engraving Recipe Selection Pouch, Epic Combat Engraving Recipe Selection Pouch, and additional honing materials. Skipped quests via a Powerpass or Knowledge Transfer will not offer Story Express completion rewards.
You can only designate one Story Express character per account. If you delete your Story Express character, you will not be able to designate another one.
New Player & Returning Player Log-in Bonuses
This upgraded log-in reward track will support brand new and returning players with 15 days of rewards to help kickstart their journey through Arkesia. It includes new and improved bonuses including Engraving Recipe Selection Chests (Uncommon to Legendary), a variety of Honing Material Selection Chests, Pheons, and a Legendary – Epic Card Pack. These bonuses will be only be applied for new and returning players (absent for 30+ days) who log in after the March Update.
General & QOL Updates
Honing & Gold Updates
Gold requirements for honing up to Item Level 1445 have been removed, and will now just require honing materials and Silver. We’ve also increased the Honing Success Rate, Honing Material Discounts, and Leapstone Material Discounts.
Item Level 1340 to 1370:
Honing Success Rate – 100%
Honing Material Discount – 60%
Leapstone Discount – 60%
Item Level 1370 to 1375:
Honing Success Rate – 80%
Honing Material Discount – 60%
Leapstone Discount – 60%
Item Level 1375 to 1380:
Honing Success Rate – 65%
Honing Material Discount – 60%
Leapstone Discount – 60%
Item Level 1380 to 1395:
Honing Success Rate – 50%
Honing Material Discount – 60%
Leapstone Material Discount – 60%
Item Level 1395 to 1410:
Honing Success Rate – 35%
Honing Material Discount – 60%
Leapstone Material Discount – 60%
Item Level 1410 to 1415:
Honing Success Rate – 30%
Honing Material Discount – 60%
Leapstone Material Discount – 60%
Item Level 1415 to 1445:
Honing Success Rate – 20%
Honing Material Discount – 50%
Leapstone Material Discount – 30%
Honing improvements
Added a ‘Max’ button to easily add the maximum number of available honing support materials.
Updated the ‘Honing Complete’ screen to run faster.
When transferring gear with same base Item Level, you can no longer transfer to the lower grade gear
With less demand for gold to hone gear, gold rewards have been adjusted for lower-level Tier 3 content.
Oreha’s Well Abyssal Dungeon Normal Mode
Aira’s Oculus – Decreased from 400 to 200, and the Bonus Reward Chest cost was reduced from 200 to 100.
Oreha Preveza – Decreased from 500 to 300, and the Bonus Reward Chest cost was reduced from 300 to 150.
Oreha’s Well Abyssal Dungeon Hard Mode
Aira’s Oculus – Decreased from 900 to 300, and the Bonus Reward Chest cost was reduced from 300 to 100.
Oreha Preveza – Decreased from 1200 to 400, and the Bonus Reward Chest cost was reduced from 500 to 150.
Argos Abyss Raid
G1 – Decreased from 800 to 300, and the Bonus Reward Chest cost was reduced from 300 to 100.
G2 – Decreased from 900 to 300, and the Bonus Reward Chest cost was reduced from 300 to 150.
G3 – Decreased from 1000 to 400, and the Bonus Reward Chest cost was reduced from 500 to 150.
Valtan Legion Raid Normal Mode
G1 – Decreased from 800 to 500, and the Bonus Reward Chest cost was reduced from 500 to 300.
G2 – Decreased from 2500 to 700, and the Bonus Reward Chest cost was reduced from 800 to 400.
Vykas Legion Raid Normal Mode
G1 – Decreased from 500 to 400, and the Bonus Reward Chest cost was reduced from 400 to 200.
G2 – Decreased from 600 to 500, and the Bonus Reward Chest cost was reduced from 600 to 250.
G3 – Decreased from 2200 to 700, and the Bonus Reward Chest cost was reduced from 800 to 400.
Valtan Legion Raid Hard Mode
G1 – Decreased from 1000 to 700, and the Bonus Reward Chest cost was reduced from 900 to 600.
G2 – Decreased from 3500 to 2300, and the Bonus Reward Chest Cost was reduced from 1200 to 900.
New Player Card Sets
New card sets have been added, intended to serve as stepping stones for new players to use until they collect end-game card sets.
Added two new card sets for new players that use cards already available in the game:
Deep Dive card set
You Have A Plan card set
Added a new Star of Destiny card set with the following cards for new players:
Azena Under the Starlight
Balthorr Under the Starlight
Thirain Under the Starlight
Kadan Under the Starlight
Shandi and Zinnervale Under the Starlight
Card System Improvements
Card Auto-save Settings
You can now auto-save cards from the auto-save feature in the ‘Enhance’ tab of the Card UI, which allows
automatic registration when acquiring a card from a card pack.
Individual cards from the store or obtained as rewards will not auto-save.
If you obtain additional copies of a card in your inventory or storage, only the additional copies will auto-save.
Cards that have met the required number of cards up to max Awakening will be converted to XP when auto-saved.
Improved Card notification Settings
Card ‘favorites’ are now ‘Card Notifications’, which can be activated by clicking on the card’s notifications icon.
You can check which cards you’ve set notifications for in card packs, inventory, item acquired notification, and tooltips.
Click on the notifications icon on the card to turn on notifications.
Cards that were your favorites will automatically have notifications turned on.
You can set up to 60 notifications.
‘View Favorites’ in the Card UI filter has been changed to ‘View Cards with Notification Settings’
Improved Book Effect filter
The first filter (sorting) in the ‘Books’ tab is now Completed Bonus Collections (all cards in the set have reached max Awakening).
The second filter in the ‘Books’ tab has a new option to look up sets with specific damage increases.
Once you have collected all effects in a Card Book set, the set’s name and symbol will turn gold.
Improved tab sorting
You can now sort by name in the Equip, Books, and Enhance tabs.
You can now sort by Awakening total in the Equip and Books tabs.
You can now sort by Equipped Set in the Equip tab.
Sorting by Effect has been removed from Equip tab.
Sorting by Book Effect has been removed from Enhance tab.
The sort button has been simplified to one button.
Other improvements
Card enhancement and Awakening effects have been simplified to speed up the UI animations.
Max Awakening stats for the set will be shown in the ‘Equip’ tab.
When there are 7 cards in a set, you will also see stats for equipping 6 highest Awakening cards.
Added ‘See Info’ to the Card item context menu. You can see where to obtain an item by using ‘See Info’ in the Codex.
The condition for ‘Only Awakening-ready’ filter in the ‘Enhance’ tab has been changed:
Before: When you have the same cards needed for Awakening after completing enhancement.
After: When you have the same cards needed for Awakening regardless of enhancement.
Chaos Gate Updates
Players who don’t help battle will now be kicked after a while.
Players who die inside the Chaos Gate will now be resurrected in a location that aligns with their Chaos Gate progression.
Removed a portal that acts as a starting point in the Chaos Gate (depending on progression).
Defeating Repletio within the Mayhem Legion Chaos Gate will no longer remove the barricade where Shamos appears. Defeating Shamos will instead remove the barricade.
If you leave or get kicked from a Chaos Gate due to lack of participation, you will no longer be able to re-enter through the entrance that is still open.
You can no longer go to the Character Selection screen from a Chaos Gate.
Fixed the issue where players get kicked from Chaos Gate while in combat if they do not defeat the boss monster soon enough.
Arcturus’s Touch
Players can now earn extra rewards twice the Legion Raid materials used in gear crafting (Covetous Wings, Demonic Beast Bones, Demon Beast Veins, and Covetous Fangs) for clearing the Valtan / Vykas Legion Raids (Normal and Hard modes), up to 5 times per character.
Both the normal and extra rewards of this type are doubled.
These rewards are on a per gate basis, meaning you can earn 5 additional sets of rewards per gate, per character.
A new Arcturus’s Touch Tooltip UI will display how many bonus rewards are available.
Gear Trading Changes
Chosen, Preordained Diligence, and Harsh Oath gear can now be traded up to 3 times, and can be sold/purchased on the Marketplace.
Procyon’s Protection Changes
Procyon’s Protection count will now decrease after clearing last gate in an Abyssal Dungeon.
After clearing a higher level difficulty, the lower level difficulty count will now also decrease.
Example: Clearing Valtan Hard Gate 1 will decrease both Normal/Hard Gate 1 count.
Impacted Content:
Oreha’s Well Abyssal Dungeons
The Argos Abyss Raid
The Valtan, Vykas, and Kakul-Saydon Legion Raids
Procyon’s Compass
Improved how available rewards are counted:
The ability to earn rewards will be counted only when you have achieved contribution by participating in co-op or competitive quests.
If you leave the area before starting a co-op or competitive quest, your ability to earn rewards will not be counted.
If you participate in a trade skill activity while participating in a co-op or competitive quest, you will now be able to earn trade skill rewards.
Example: Even if you have no more available rewards in Opportunity Isle, you will still be able to earn rewards from fishing.
Improvements to Ghost Ships
Defeating normal monsters removed from [co-op] The Wandering Ghost Ship goals.
The Boss monster will still appear after defeating normal monsters.
Graphic options will adjust automatically during co-op quests to reduce frame drop.
You can now use the mini map from inside the Ghost Ship to check the co-op quest location and rewards.
Item Exchange Updates
The items added to material storage are now available for exchange:
1 Sunset Scale converts to 1 Honor Leapstone.
1 Empyrean Dawn converts to 2 Great Honor Leapstones.
1 Argos’s Blood converts to 3 Great Honor Leapstones.
Exchange Locations:
Vern Castle [Abyss Trade] Anarchiel
Nia Village
[Abyss Trade] Arheyna
Quests
When repeating a quest you’ve already completed in your Roster, you can use Shift + G to skip dialogue (‘B’ button on controller. If ‘B’ button is designated for ‘Interact,’ then use the ‘A’ button.
When doing the ‘Stop the Dark Chaos Gate’ quest in Arthetine, Krause can now detect nearby monsters in a wider range.
Stronghold Updates
Added Stronghold settings improvements:
You can set ‘Guest Shortcut’ or restrict movement in Stronghold through Stronghold settings
You cannot use ‘Guest Shortcut’ during transformation or when you’ve equipped toys in the Stronghold.
Blocked Strongholds will not show up on ‘Interest Received’ in the ‘Saved Stronghold’ tab.
If you block a Stronghold in your Saved Stronghold, it will be unsaved.
Interest you registered prior to blocking a Stronghold will be removed.
Added improvements to purchasing or registering structures:
When you purchase a structure from your Stronghold, the number of registered structures will be displayed in the tooltip.
When you purchase structures from your Stronghold, you will only be able to purchase the maximum number you can register.
If the number of registered structures and owned structures exceed the number you can register, you will not be able to purchase that structure.
Note: The number of owned structures is taken from the current character’s Inventory and Storage. It does not check the number owned by other characters in the Roster.
These tooltips will not be displayed when you purchase structures from other people’s Strongholds.
Removed purchase restrictions placed on the 3 types of Carpentry Boxes sold by Monet.
From the list of structures you can craft from the Crafting Workshop, you can now craft the following structures using Silver instead of Gold:
Rethramis-Style Small Fountain
Craft Structure: Vine Fence (Small)
Craft Structure: Vine Fence (Medium)
Craft Structure: Vine Fence (Giant)
Craft Structure: Vine Pillar
Craft Structure: Vine Door
Skin Effect Bonus
A new ‘move effect’ visual has been added to skins.
‘Move Effect’ skin slot has been added to the Character Profile ‘Skins & Virtues’ tab.
You can turn this effect on/off from the Hide Skin icon on the right side of the slot.
‘Move effect’ category added to the ‘Skin’ section in Marketplace.
Using a movement skill will not change effects while you’re transformed from using Identity skills.
You can use settings to turn on/off other players’ move effect effect.
Settings > Gameplay > Combat Related Settings > Show Combat / Pet > Show Move Effect Skin
You can see the character’s movement effect in the Preview Skin screen.
From the Shop’s Preview Screen skin, click on the Preview Movement button.
When you preview the move effect skin chest, the preview movement screen will show automatically.
Schedule Updates
Co-op added to Fever Time event category.
Added Expected Rewards to the following events under the ‘Alarm Settings’ menu:
Proving Grounds Fever Time
Siege PvP Base Entry
Mercenary Join Request
Siege Event category is now called Siege Content and contains:
Siege event schedule
Mercenary Join Request
Siege PvP Base Entry
Deleted some content schedule categories that will no longer be shown.
Siege category:
Deleted Siege challenge request.
Deleted Raid Match challenge request.
Proving Grounds category:
Deleted Co-op (moved to Fever Time category).
General Updates
In Loot Auctions after clearing Dungeon/Raid content, a 5% fee was added on any amount spent over 100,000 gold. Example: If in a 4-player raid the loot auction item sells for 150,000 gold, a 5% fee will be imposed on 50,000 gold.
Added a new daily log-in reward track.
Lost Ark now only runs on DirectX 11. The option to select DirectX version has been removed from settings.
Competitive Match Season 2 will draw to a close next month, on April 12.
UI/UX Updates
Integrated Dungeon UI
Added Boss Rush and Cube activities.
Added a Roster symbol to content where entry count is managed on Roster level.
Character Customization
Changed character creation and Reskin Tickets to allow 24hrs of customization changes before the appearance is finalized and locked.
Color codes can be used in character customization fields that allow (except skin color).
Added more customization file save slots.
Improved camera zoom.
MVP System
A new MVP category called ‘Supporter’ has been added.
Supporter is earned based on damage contribution from a support class’s skill. Damage contribution is calculated by how much your team’s outgoing damage has increased from your effects, out of the team’s total outgoing damage.
‘Shield for All’ updated to ‘Guardian’.
‘Combat Healer’ updated to ‘Healer’.
‘Guardian’ and ‘Healer’ protection and heal will be displayed differently.
How much protection or healing came from you compared to the team’s total HP will be displayed. You will get incremental titles based on your level of contribution.
The following will be added to calculating ‘Guardian’.
Amount of an ally’s reduced incoming damage from your skills.
Amount of an ally’s reduced incoming damage from foes affected by your skills.
Adjusted the method for selecting the MVP to include the new MVP categories and calculations.
New medals have been added:
Towering Shield – A medal awarded to an adventurer who protected an ally from a single attack with massive Damage.
Zealous Protector – A medal awarded to an adventurer who cast a shield on an ally with low HP multiple times.
General
The Powerpass UI has changed to clearly delineate Event Powerpasses from purchased ones.
The registered item limit and purchase limit can now be seen in the Marketplace/Auction House when Selling or Buying an item respectively.
Added a button to easily dismantle items, that batch selects items from your inventory that match your Auto-Dismantle settings.
Removed button to move all skins from Personal Storage or Roster Storage
Added a button to move all duplicate materials from Personal Storage or Roster Storage
Added categories to store items in the Materials Storage
[Content] Crafting Materials – materials needed for crafting
[Content] Upgrade – materials needed for upgrading gear quality, set, ability stones
[Content] Exchange Materials – materials used for exchanges
[Content] Ability Stone – powders from dismantling ability stones
[Stronghold & T. Skills] Other Materials – You can now store tool craft kits
Relevant items that were stored in other places have automatically moved to Materials Storage.
Please note that character-bound items are not applicable to roster-bound storage.
Items in Materials Storage cannot be dismantled. Some of the items that were able to be dismantled can be traded through the new Exchange.
Improved Chest/Pack item usage:
When using a chest/pack item, you can now type in the quantity that you want to open at once, up to 999.
Random chests/packs will open faster.
If you try to open more chests/packs than you currently own, a notification will pop up
Added options to simply results confirmation for gems, quality upgrades, and Skill Tree transfers.
You can add up to 11 desired gem effects when you roll gems. You can select ‘skip results confirmation’ if you only want to see results for desired gem effects when you roll gems.
You can select ‘skip results confirmation’ if you only want to see results for successful quality upgrades.
You can choose to ignore amulet destroyed messages for skill tree transfers for one day.
Mail improvements
Added an option to automatically delete mail after claiming the contained item.
‘Auto-deleted after claiming item’ button on top of mail list
You can enable the Auto-Delete Mail Function in these two cases:
1) In the Mail List, click Take Attachment
2) On the Inbox screen, click Take All
Added warning message to mail you cannot Return or Recall after accepting items in mail with multiple attachments.
View Extra Reward Improvement
You can now ‘View Extra Reward’ in the entrance UI for Abyssal Dungeons, Abyss Raids, and Legion Raids.
Gates and Dungeons you did not use ‘View Extra Reward’ will have a ‘View Rewards’ button on top of the entrance UI.
‘View Reward’ can only be used in major cities, field, stronghold, opens seas, and regular islands.
Can be used until the weekly content reset.
Character Selection Screen Wallpaper Improvements
‘Edit Background’ is now ‘Wallpaper Settings’
Added ‘Random Wallpaper Settings’.
‘Hide UI’ added to Character selection screen
Alt+X or click on ‘Hide UI’ button on top right.
You can screenshot after hiding UI. The Exit button will not be in the screenshot.
Press [ESC] or click on the Exit button to end ‘Hide UI’.
Codex Improvements
Added new filters and favorites.
Added ‘View unobtained items’. This toggle is present when viewing a section that contains unobtainable items, but is otherwise hidden.
Improved ‘Set Item Info’:
Now you can look up gear by set effect in the order you obtain them.
Hover your mouse over the set gear to see effects for the set level.
Added a ‘Preview’ feature to the Codex.
Added a feature to check if you have already obtained items.
Collectibles:
You can check which Collectibles you’ve completed.
Island Soul and Skill Rune items that you own will show either a delivery required or use required symbol.
If you own a duplicate of the Island Soul that you’ve already turned in, it will show as completed.
Crew, Stronghold Crew, Wallpaper:
You can check whether you own these or not from each tab.
New ‘Interact’ category added for Toys, Emotes, and Emoticons.
Added information on where to obtain certain items:
Gear and accessories
Skins
Materials
Stronghold items
Collectibles
Sorting improvements:
Item grade sorted from Descending to Ascending.
Adventure sorted by name.
Gear:
Select this category to see results for current Item Level
Accessories, Ability Stone, Enhancement Material, Gems:
Select this category to see results for the lowest tier of equipped items.
When you open the Codex, it will default to the ‘All’ tab.
Party Finder
Improved search term functionality for recruiting posts.
You can now sort by the number of people in a group.
Must click ‘search’ button after selecting a filter to apply it. This fixes the issue of mismatched filters and search results.
Added a ‘Private Find Party Post’ option.
You must type in the correct password when applying to participate in a Private Find Party Post.
You do not need a password if you are invited by a Party/Raid leader.
Party Applicant list improvements:
When an applicant cancels the request, a cancel notification will be displayed for 1 minute unless you click the confirm button. It will be deleted if you switch tabs.
This new feature to check applicant list will fix the issue of automatically accepting an unexpected player to the party when the original applicant cancels the request.
Online Status UI
Your character’s online status is now also applied to the guild system. If you set yourself as Offline/Away in your Friends UI, your guild will see you as Offline/Away too.
Your character’s online status will be applied and recorded on the guild’s roster
Caution: If you stay Offline for a long time, you may get kicked from your guild for being offline for too long.
If your friend or guildmate whispers to you while you’re set as Offline/Away, you will be able to receive their messages, but the sender will still get a delivery failed message.
If your friend or guildmate sends you an invite while you’re set as Offline/Away, the sender and the recipient will get the following messages:
Recipient in Offline/Away status: Invitation alert
Sender of the invite: Invitation failed message
You can now set your online status from the character selection screen.
Store Updates
The Art of War Update features a new Neria’s Wardrobe with Baseball Uniform, Winter Coat, New Year’s Wish Skin, and the Dark Priest Ark Pass! This Ark Pass includes the Dark Priest skins, warhorse mount, wallpaper, and Chromarong pet. These can also be obtained outside the Ark Pass, with the exception of the wallpaper. Check out the new cosmetics showcased below!
Neria’s Wardrobe – Baseball Uniforms
Neria’s Wardrobe – Winter Coat (Specialist)
Specialist New Year Wish Skins
Specialist Dimension and Illusion Skins
Dark Priest Skins – Judgement Priest
Dark Priest Skins – Conviction Priest
Dark Priest Warhorse Mount
Dark Priest Wallpaper
Chromarong Pet
Class Balance Updates
General
The penalty for canceling transformation while in Berserker ‘Fury mode’ and Shadowhunter ‘Demonize’ has been updated. If you cancel a forced transformation, you will not get receive a penalty.
Berserker
Stats
Fury Meter gain increased from Specialization:
Before: 0.4
After: 0.8
Burst Duration from Specialization:
Before: 1.25
After: 0.95
Skills
Fury Meter gain from all skills except Basic Attack, Chain Sword, and Berserk Fury has increased by 25%
All Fury Meter gain has decreased by 10% in PvP.
Overdrive
‘Strike Wave’ skill deleted. New skill ‘Overdrive’ added: Gather the power of rage into your greatsword, then perform a powerful upward slash to deal Damage and knock foes away.
‘Strike Wave’ gem changed to ‘Overdrive’ gem.
Additional skill obtainable after the first Awakening quest has changed from ‘Aura Blade’ to ‘Overdrive’
Brave Slash
‘Aura Blade’ skill deleted. New skill ‘Brave Slash’ added: Gather your strength, then perform a powerful forward slash with your greatsword to deal Damage.
‘Aura Blade’ gem changed to ‘Brave Slash’ gem.
Double Slash
Simplified the skill charge up motion.
‘Enhanced Strike’ skill tree effect changed to ‘Gravitational Blow’.
Before: Attack charge up time +0.3s. Outgoing damage +25.0/31.0/37.0/43.0/50.0%.
After: Attack charge up time +0.1s. Outgoing Damage +25.0/31.0/37.0/43.0/50.0%.
Updated the ‘Swift Fingers’ skill tree effect.
Before : Attack preparation time -0.3s.
After: Preparatory action is skipped and attacks immediately.
Crime Hazard
‘Focus’ skill tree effect changed to ‘Destruction’
Before: Fury gain +100.0/112.0/124.0/137.0/150.0%.
After: On hit, ignore foe Defense by 40.0/47.0/54.0/62.0/70.0%.
‘Burst Enhancement ‘ skill tree effect changed.
Before: During Burst Mode, Damage +40.0/47.2/54.8/62.4/70.0%.
After: Cooldown resets when entering Burst Mode. During Burst Mode, Damage +40.0/47.2/54.8/62.4/70.0%.
‘Burst Enhancement’ skill tree’s damage increase effect will not be applied during ‘Mayhem’.
Finish Strike
‘Bleed Effect’ skill tree effect changed to ‘Enhanced Strike’
Before: On hit, Bleed foes, inflicting n Damage every 1s for 5s.
After: Damage to foes +8.0/14.0/20.0/26.0/32.0%.
‘Enhanced Strike’ skill tree name changed to ‘Gravitational Blow’.
Whirlwind
Fixed awkward movements when canceling the skill.
Power Break
Increased charge speed when using ‘Power Accumulation’, shortening the time it takes to overcharge.
‘Whirlpool’ skill tree movement got faster.
Mountain Crash
‘Focus’ skill tree effect and description changed.
Before: Fury gain +100.0/112.0/124.0/137.0/150.0%.
After: Fury Meter gain +50.0/56.0/62.0/68.0/75.0%.
‘Enhanced Strike’ skill tree effect changed to ‘ Vital Point Hit’
Before: Damage to foes +30.0/37.0/44.0/52.0/60.0% .
After: On Physical and Shockwave hits, Crit Rate +20.0/23.2/26.4/29.8/33.2% for 4.0s.
Diving Slash
Basic Attack area changed to fit the effect.
Increased attack area when using ‘Swordswipe Draft’ skill tree.
‘Control’ skill tree name changed to ‘Focus’
Hell Blade
Shortened cancel time after using skill.
‘Lava Jet’ skill tree effect changed as follows:.
Before: The finishing attack creates a lava zone inflicting 50.0/57.5/65.0/72.5/80.0% [Fire] Damage for 6s. Even with Earth Flip, element does not change.
After: The finishing attack creates a lava zone inflicting 50.0/57.5/65.0/72.5/80.0% [Fire] Damage for 6s. With Earth Flip, element becomes [Earth].
‘Bloody Eruption’ skill tree effect changed.
Before: Element is now [Fire]. Changes to Normal Mode. Deliver the finishing attack immediately after thrusting your sword into the ground.
After: Element is now [Fire]. Changes to Normal Mode. Deliver the finishing attack immediately after thrusting your sword into the ground. Finishing Blow’s Outgoing Damage +55.0/63.0/72.0/81.0/90.0% and Cooldown -12.0s.
‘Bloody Eruption’ skill tree can now level up to 5.
Chain Sword
Damage decreased by 10.3%.
Fury Meter gain increased by 12.1%.
MP consumption decreased by 7.8%.
Skill cooldown changed.
Before: 15s
After: 13s
‘Vital Point Hit’ skill tree effect changed.
Before: On hit, Crit Rate +15.0/18.1/21.3/24.4/27.6% for 3.0s.
After: On hit, Crit Rate +20.0/23.2/26.4/29.8/33.2% for 3.0s.
‘Quick Prep’ skill tree effect changed.
Before: Cooldown -7.0s. Damage to foes -50.0/48.0/45.0/42.0/39.0%.
After: Cooldown -6.0s. Damage to foes -50.0/48.0/45.0/42.0/39.0%.
Wind Blade
‘Focus’ skill tree effect changed.
Before: Fury gain +100.0/112.0/124.0/137.0/150.0%.
After: Fury Meter gain +80.0/90.0/100.0/110.0/120.0%.
Maelstrom
Simplified the skill’s charge up motion.
2nd attack and ‘Flame Spin’ skill tree attack will no longer hit an area different from the first hit.
Reduced time to trigger combo after the 1st hit.
‘Vital Point Hit’ skill tree effect changed.
Before: On 2nd attack hit, Crit Rate +25.0/28.3/31.8/35.3/38.8% for 4.0s.
After: On 2nd attack hit, Crit Rate +20.0/23.2/26.4/29.8/33.2% for 5.0s.
Specialty
Bloody Rush skill category name changed from ‘Burst Mode’ to ‘Burst Skill’.
Basic duration of Burst status decreased by 20.0%.
When equipped with ‘Mayhem’ engraving, the Specialty description will now display the ‘Mayhem’ effect.
Engravings
Updated ‘Berserker Technique’:
Before : While bursting, Crit Damage +16/24/32%. Negates Exhaustion after Burst ends.
After : While bursting, Crit Damage +16/25/36%. Negates Exhaustion after Burst ends.
Updated ‘Mayhem’:
Before : Fury Meter remains at max and turns into Mayhem Mode with the power of darkness. Mayhem Mode: Outgoing Damage +3/8/16%, Atk. and Move Speed +15%, all incoming Damage -65%. When Mayhem Mode activates, HP is reduced to 25% of Max HP; this cannot be exceeded even when healing is applied. Can only receive 40% of healing effects and 25% of shield effects. Press the [X] key to cancel Mayhem Mode and recover 25% of Max HP; cannot enter Mayhem Mode again for 30s.
After : Fury Meter remains at max and turns into Mayhem Mode with the power of darkness. Mayhem Mode: Outgoing Damage +3/8/16%, Atk. and Move Speed +15%, all incoming Damage -70%. When Mayhem Mode activates, HP is reduced to 25% of Max HP; this cannot be exceeded even when healing is applied. Can only receive 40% of healing effects and 25% of shield effects. Press the [X] key to cancel Mayhem Mode and recover 25% of Max HP; cannot enter Mayhem Mode again for 30s.
Gunlancer
Stats
Battlefield Shield damage increase added to Specialization stat.
Battlefield Shield damage increase coefficient: 0.5
Skills
Gunlance skill Damage increased by 5.3% in PvE.
Normal skill Damage increased by 1.5% in PvE.
Bash
‘Ready Attack’ skill tree effect changed.
Before: On hit, Atk. Power +25.0%/27.0%/29.0%/31.3%/33.5% for 5.0s.
After: On hit, Atk. Power +25.0%/27.0%/29.0%/31.3%/33.5% for 6.0s.
Shout of Hatred
‘Open Weakness’ skill tree effect changed.
Before: On hit, Shield Meter +20.0%. Weakness is exposed and outgoing Damage from all party members +3.0% for 12.0s. Frontal attacks and back attacks from all party members +9.0%.
After: On hit, Shield Meter +20.0%. Weakness is exposed and outgoing Damage from all party members +4.0% for 12.0s. Frontal attacks and back attacks from all party members +5.0%.
Shield Charge
Paralysis from hit changed to Push in PvE.
Surge Cannon
Damage increased by 4.3% in PvE.
Charged Stinger
Damage increased by 3.1% in PvE.
‘Last Charge’ skill tree effect changed.
Before: Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +40.0%/47.0%/54.0%/62.4%/70.8% and enables you to bombard foes, knocking them back for +30% Damage.
After: Charge Level +1. Overcharge increases move distance +2 meters. Outgoing Damage +45.0%/52.3%/59.5%/68.2%/76.9% and enables you to bombard foes, knocking them back for +30% Damage.
Increased turn speed during charge.
Gunlance Shot
Damage increased by 7.1% in PvE.
Counter Gunlance
Damage increased by 4.3% in PvE.
Dash Upper Fire
Damage increased by 3.1% in PvE.
Fire Bullet
Damage increased by 3.1% in PvE.
Guardian’s Thunderbolt
‘Magick Control’ skill tree effect changed.
Before: 50.0%/53.0%/57.0%/62.0%/67.0% chance of negating the skill’s MP Cost.
After: MP Cost -50.0%/53.0%/57.0%/62.0%/67.0%.
‘Undying Heat’ skill tree effect changed to ‘Quick Prep’
Before: On hit, creates a 50.0% chance of cooldown -4.0/5.0/6.0/7.0/8.0s.
After: Cooldown -2.0s/2.5s/3.0s/3.5s/4.0s.
‘Damage Luck’ skill tree effect changed to ‘ Weak Point Detection’
Before: Drops +1 one-off thunderbolt, inflicting Damage to the foe.
After: Damage to Push-Immune foes +20.0%/26.2%/32.4%/38.6%/45.0%.
‘Tough Strike’ skill tree effect changed.
Before: Damage to foes +25.0%/31.0%/37.0%/43.0%/50.0%.
After: Damage to foes +30.0%/37.0%/44.0%/52.0%/60.0%.
Leap Attack
Damage increased by 4.1% in PvE.
‘Direct Hit’ skill tree effect changed to ‘Tough Strike’
Before: Direct Damage when landing +15.0%/21.0%/27.0%/33.0%/40.0%.
After: Damage to foes +15.0%/21.0%/27.0%/33.0%/40.0%.
‘Quick Prep’ skill tree effect changed.
Before: Skill cooldown -3.0s/3.6s/4.2s/4.9s/5.6s.
After: Skill cooldown -3.0s/3.7s/4.4s/5.2s/6.0s.
‘Shockwave’ skill tree effect changed.
Before: Spreads a massive shockwave from where you land, launching foes into the air for +20.0%/26.2%/32.4%/38.6%/45.0% Damage.
After: Spreads a massive shockwave from where you land, launching foes into the air for +35.0%/42.3%/49.7%/57.4%/65.1% Damage.
‘Leap’ skill tree effect changed.
Before: Charge up and leap into the air. Enables you to travel a max of 18 meters. Damage +30.0%/37.0%/44.0%/52.0%/60.0% Great Earthquake, Electric Field, and Shockwave range +50%.
After: Charge up and leap into the air. Cooldown +4.0s. Enables you to travel a max of 18 meters. Damage +65.0%/73.0%/82.0%/91.0%/100.0%. Great Earthquake, Electric Field, and Shockwave AoE Radius + 50%.
Specialty
Battlefield Shield changed from Normal Mode to Toggle Mode.
Before: Consume all Shield Meter and move instantly to a location up to 16 meters away, ignoring collisions with adventurers, Guardians, and monsters. Upon landing, strike foes and inflict Damage to foes within a 6-meter radius, launching them into the air. Foes within a 3-meter radius of the center of impact suffer a direct hit. Gain a shield proportional to the consumed Shield Meter, and grant Push Immunity to party members within a 10-meter radius. Any Damage to them will be directed to you for up 5s.
After: Consume all Shield Meter and move instantly to a location up to 16 meters away, ignoring collisions with adventurers, Guardians, and monsters. Upon landing, strike foes and inflict Damage to foes within a 6-meter radius, launching them into the air. Foes within a 3-meter radius of the center of impact suffer a direct hit. Gain a shield proportional to the consumed Shield Meter, and grant Push Immunity to party members within a 10-meter radius. Any Damage to them will be directed to you for up 5s. If you stop using Battlefield Shield or if the Shield is attacked and disappears, Condensed Energy explodes and deals Damage to nearby foes before knocking them away. Damage dealt by the explosion can increase up to 30% based on the amount of Damage blocked on behalf of allies. Cannot be used when Shield Meter is below 20%. When Battlefield Shield expires, Shield Meter is refunded up to 25% based on the amount of Damage blocked on behalf of allies.
‘Battlefield Shield’ skill added to gem options.
Engravings
Updated ‘Combat Readiness’:
Before: Normal skills Damage +20%. Shield Amount +30/40/50% in Defensive Stance. Damage +4/5/6% for 10s when hit and when hitting while in Defensive Stance (stacks up to 3 times, once every 1s).
After: Normal skills Damage +25/27.5/30%. Shield Amount +30/40/50% in Defensive Stance. Damage +2/3/4% for 10s when hit and when hitting while in Defensive Stance (stacks up to 3 times, once every 1s).
Destroyer
Skills
Perfect Swing
Damage decreased by 12.5% in PvP.
Endure Pain
Skill cooldown increased in PvP.
Before: 40s.
After: 50s.
Paladin
Skills
Punishment
Damage increased by 6.1% in PvE.
Holy Sword
Damage increased by 2.6% in PvE.
‘Condensed Energy’ skill tree effect changed.
Before: Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +120.0%/132.0%/144.0%/157.0%/170.0% Damage.
After: Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +130.0%/143.0%/156.0%/169.0%/182.0% Damage.
Stagger increased from Mid-high to High.
Executor’s Sword
‘Executioner’s Strike’ skill tree effect changed.
Before: Deliver an additional strong downward attack at the ground, inflicting 100.0%/111.0%/122.0%/133.0%/145.0% of the total Damage.
After: Deliver an additional strong downward attack at the ground, inflicting 110.0%/121.0%/132.0%/143.0%/155.1% of the total Damage.
Stagger increased from Mid to Mid-high.
Punishment
Damage increased by 5.1% in PvE.
Engravings
Updated ‘Judgement’:
Before: Punishment Damage +15%/20%/25%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%/125%/150%.
After: Punishment Damage +15%/22.5%/30%. When Punishment skill hits, Piety Meter gain +100%. Duration of Sacred Executioner +100%/125%/150%.
Glaivier
Engravings
Updated ‘Pinnacle’:
Before : Adds Pinnacle: Flurry/Focus I/II/III instead of the Flurry/Focus Stage 3 effect added upon changing stances while the Dual Meter is maxed at Level 3.
Pinnacle: Flurry I/II/III: Atk. Speed +12.5/13.8/15%, Damage +12.5/13.8/15%, Crit Rate +20/22.5/25%
Pinnacle: Focus I/II/III: Move Speed +15%, Damage +15/17/20%, Crit Damage +37.5/43.8/50%
After : Adds Pinnacle: Flurry/Focus I/II/III instead of the Flurry/Focus Stage 3 effect added upon changing stances while the Dual Meter is maxed at Level 3.
Pinnacle: Flurry I/II/III: Atk. Speed +12.5/13.8/15%, Damage +13/15/17%, Crit Rate +20/22/25%
Pinnacle: Focus I/II/III: Move Speed +15%, Damage +16/19/22%, Crit Damage +37.5/43.8/50%
Updated ‘Control’:
Before: Cannot use Focus stance. Flurry skills Damage +18/27/36%.
After: Cannot use Focus stance. Flurry skills Damage + 20/30/40% .
Deadeye
Skills
Meteor Stream
Damage increased by 12.0% in PvE.
Canceling while the skill is in use will fire bullet instead of making it disappear.
Death Fire
Damage increased by 20.0% in PvE.
‘Infinite Decimation’ skill tree effect changed.
Before: Rapid Fire count +3. Rapid Fire Outgoing Damage +50.0/69.0/88.0/107.0/126.0%.
After: Rapid Fire count +3. Rapid Fire Outgoing Damage +120.0/134.7/149.3/164.0/180.0%.
Equilibrium
Damage increased by 7.0% in PvE.
Last Request
Damage increased by 22.0% in PvE.
‘Massive Explosion’ skill tree changed.
Before: Applies powerful explosive pressure. Outgoing Damage +20.0/26.0/32.0/38.0/45.0%. Knocks foes higher into the air and increases knockdown time.
After: Applies powerful explosive pressure. Outgoing Damage +25.0/31.0/37.0/43.0/50.0%. Knocks foes higher into the air and increases knockdown time. Outgoing Damage to staggered target +50%.
‘Execution’ skill tree changed.
Before: Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0/57.5/65.0/72.5/80.0%.
After: Atk. Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to Challenge or above foes +10.0/16.0/22.0/28.0/35.0%
Engravings
‘Pistoleer’ effect changed.
Before: Can use only Handgun Stance. Handgun Skill Damage +30/50/70%. Stagger Damage +40%. Awakening Skill Damage +15/22/30%.
After: Can use only Handgun Stance. Handgun Skill Damage +35/60/85%. Stagger Damage +40%. Awakening Skill Damage +20/30/40%.
Artillerist
Skills
Gatling Gun
Cooldown adjusted sooner when canceling holding skill while ‘Will of the Destroyer’ skill tree is applied.
Specialty
Firepower Meter’s default duration time has increased from 6s to 8s.
Firepower Meter’s reduction has been reduced by 50.0%.
Engravings
‘Firepower Enhancement’ effect changed.
Before: When the Firepower Meter is full, Overheat effect is triggered. Normal Skill Damage +4/10/20% and Firepower Meter duration +8/10/12s. When not in Barrage Mode, Incoming Damage -5/10/15%.
After: When the Firepower Meter is full, Overheat effect is triggered. Normal Skill Damage +5/12/25% and Firepower Meter duration +10/12/14s. When not in Barrage Mode, Incoming Damage -5/10/15%.
Sharpshooter
Stats
Hawk Meter recovery from Specialization stat is now Hawk Meter natural recovery.
Specialization stat now has increased damage when Silverhawk is summoned.
Coefficient of skill damage increase when Silverhawk is summoned: 0.085.
Skills
Hawk Shot
‘Electric Nova’ skill deleted. New skill ‘Hawk Shot’ added: Imbue the energy of a Silverhawk into a giantized bow, and send powerful hawk energy flying to deal Damage and knock foes away.
‘Electric Nova’ gem changed to ‘Hawk Shot‘
Atomic Arrow
‘Amplified Damage’ skill tree effect can now be applied even when arrows hit.
Arrow Wave
Damage decreased by 14.6% in PvE.
‘Giant Whirlwind’ skill tree effect changed to ‘Ally’:
Before: Tornado width increases by 20%. Outgoing Damage to challenge or below foes +50.0/57.5/65.0/72.5/80.0%.
After: Tornado width increases by 20%. When Silverhawk is summoned, Outgoing Damage +60.0/68.4/76.8/85.8/94.8%.
Arrow Shower
‘Master of Evasion’ skill tree effect changed to ‘Law of the Jungle’.
Before: During skill use, Dodge Rate + 10.0%.
After: Outgoing Damage to challenge or below foes +50.0/57.5/65.0/72.5/80.0%.
‘Law of the Jungle’ skill tree can now progress up to Lv. 5.
‘Heavy Rain ‘ skill tree effect changed.
Before: Outgoing Damage +20.0/23.4/26.8/30.4/34.0% every 1s.
After: AoE radius of falling arrows increases by 20%. Outgoing Damage +20.0/23.4/26.8/30.4/34.0% every 1s.
Moving Slash
Increased the speed of the skill’s preparatory motion.
You can no longer equip ‘Wealth’ Rune. If you had ‘Wealth’ Rune equipped before, it will be unequipped.
‘Silver Master ‘ skill tree effect changed.
Before: On skill hit, Hawk Meter + 35/39/43/48/53.
After: On skill hit, Hawk Meter +22/24/26/29/33% every 1s for 10s.
‘Law of the Jungle ‘ skill tree effect changed to ‘Solo Performance’
Before: Outgoing Damage to challenge or below foes +200.0/216.0/232.0/248.0/264.0%.
After: When Silverhawk is not summoned, Crit Damage to foes hit +100.0/115.0/130.0/145.0/160.0%.
Blade Storm
Damage decreased by 11.0% in PvE.
You can no longer equip ‘Wealth’ Rune. If you had ‘Wealth’ Rune equipped before, it will be unequipped.
‘Ranged Hit ‘ skill tree effect changed.
Before: AoE Radius +20%. Outgoing Damage to Challenge or below foes +30.0/37.5/45.0/52.5/60.0%.
After: AoE Radius +20%. Outgoing Damage to Challenge or below foes +50.0/57.5/65.0/72.5/80.0%.
‘Silver Master’ skill tree effect changed.
Before: Every 3rd hit, Hawk Meter recovery +12/13/14/16/18. With Shadow Dance, the Hawk Meter is recovered each time a skill is used.
After: On skill hit, Hawk Meter +22/24/26/29/33 every 1s for 10s.
‘Lightning Blade ‘ skill tree effect changed.
Before: Element is now [Lightning]. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles. Crit Damage of last attack +150.0/195.0/240.0/285.0/330.0%.
After: Element is now [Lightning]. Crit Rate +30.0/37.0/44.0/52.0/60.0%. The last attack sends off an additional Lightning Blade that spins in 4 directions, increasing AoE Radius of certain angles.
‘Master of Evasion ‘ skill tree effect changed to ‘Solo Performance’
Before: Dodge Rate +20%.
After: When Silverhawk is not summoned, Crit Damage to foes hit +100.0/115.0/130.0/145.0/160.0%.
‘Solo Performance’ skill tree can progress up to Lv. 5.
Claymore Mine
Damage increased by 21.0% in PvE.
‘Repulse’ skill tree effect changed to ‘Solo Performance’
Before: Claymore knockback distance +25.0/27.0/29.0/32.0/35.0%.
After: When Silverhawk is not summoned, Crit Damage to foes hit +60.0/75.0/90.0/105.0/120.0%.
Charged Shot
‘Swift Fingers’ skill tree effect changed to ‘Ally’.
Before: Charge duration -50.0/56.0/62.0/68.5/75.0%.
After: When Silverhawk is summoned, Outgoing Damage +60.0/68.4/76.8/85.8/94.8%.
‘Fast Fire’ skill tree effect changed.
Before: Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +50.0/54.0/58.0/62.0/66.5% total Damage.
After: Charge level now increases Range, but no longer adjusts Damage. Max Range -25%, inflicting +50% total Damage. Crit Damage +50.0/62.0/74.0/86.0/100.0%.
Evasive Fire
‘Quick Pace’ skill tree effect changed to ‘Ally’.
Before : On landing, Move Speed +20.0/22.4/24.8/27.4/30.0% for 3.0/3.2/3.4/3.7/4.0s.
After : When Silverhawk is summoned, Outgoing Damage +60.0/68.4/76.8/85.8/94.8%.
Deadly Slash
You can no longer equip the ‘Wealth’ Rune. If you had the ‘Wealth’ Rune equipped before, it will be unequipped.
‘Silver Master’ skill tree effect changed.
Before: On skill hit, Hawk Meter +30/33/36/40/45.
After: On skill hit, Hawk Meter +22/24/26/29/33% every 1s for 10s.
‘Kick Up, Kiss Down’ skill tree effect changed to ‘Solo Performance’.
Before: Outgoing Damage +100.0/111.0/122.0/133.0/145.0% to foes with 80.0% or more HP .
After: When Silverhawk is not summoned, Crit Damage to foes hit +100.0/115.0/130.0/145.0/160.0%.
Smokescreen Arrow
AoE Radius + 25.0%.
Reduced the cooldown in PvP from 22s to 16s.
‘Poisonous Fog’ skill tree effect changed.
Before: Inflict Deadly Poison on foes in smoke area, inflicting Damage every 1s for 3s. Deadly Poison can stack up to 6 times.
After: Inflict Deadly Poison on foes in smoke area, inflicting Damage every 1s for 3s. Deadly Poison can stack up to 6 times. 3 stacks stuns for 5s.
Snipe
Damage changed to one hit.
Hit timing moved up a little.
Specialty
Silverhawk’s Basic Attack damage increased by 196.4% in PvE.
You can now use ‘Wings of Storm’ while casting another skill.
‘Silver Master’ skill tree effect can now be applied even while summoning Silverhawk.
Hawk Meter recovered by ‘Silver Master’ skill tree effect will no longer get Specialization stat effect.
Engravings
Updated ‘Death Strike’:
Before: When using Last Rush, recover 50% of the remaining Hawk Meter. Foe Damage received +22/33/44% for 8s.
After: When using Last Rush, recover 50% of the remaining Hawk Meter. Foe Damage received +30/40/50% for 8s.
Updated ‘Loyal Companion’:
Before: Summons Silverhawk MK-II, allowing Move Speed +4%, Basic AoE Radius +60%, Basic Attack Damage +100/200/300%, and Silverhawk’s summon duration +30/60/100%. On Silverhawk Basic Attack or Wings of Storm hit, foes get a Mark of Death: foe Damage taken +4/9/14%. Additionally, when Silverhawk is summoned Atk. Power +3/6/10%.
After: Summons Silverhawk MK-II, allowing Move Speed +4%, Silverhawk’s Crit Rate +10/20/40%, Basic AoE Radius +60%, and Silverhawk’s summon duration +30/60/100%. On Silverhawk Basic Attack or Wings of Storm hit, foes get a Mark of Death: foe Damage taken +3/7/12%. Additionally, when Silverhawk is summoned Atk. Power +1/3/6%.
Machinist
Skills
Normal Skill Damage increased by 8.0% in PvE.
Command: Blockade
‘Quick Prep’ skill tree changed to ‘ Battery Saving Mode ‘
Before: Cooldown -2.0/2.5/3.0/3.5/4.0s.
After: Battery consumption -50.0/53.0/57.0/62.0/67.0%.
‘Vital Point Hit’ skill tree changed to ‘Enhanced Fire’
Before: Crit Rate +15.0/21.0/27.0/33.0/40.0%.
After: Damage to foes +15.0/21.0/27.0/33.0/40.0%.
Command: Flare Beam
‘Lightning Beam’ skill tree effect changed.
Before: Element is now [Lightning]. Crit Rate +20.0/26.0/32.0/38.0/45.0%. On hit, Crit Damage to Named foes and above +50.0%.
After: Element is now [Lightning]. Outgoing Damage +15.0/21.0/27.0/33.0/40.0% . On hit, Crit Damage to Named foes and above +50.0%.
Command: Raid Missile
Drone missile will fire faster.
When ‘Volley of Missiles’ skill tree is applied, the attack speed will stay the same.
When applying the ‘Precise Command’ skill tree, the Machinist will attack faster and you can cancel the skill earlier than before.
Command: Baby Drones
Self-destructing drone’s random destination radius got smaller.
When applying the ‘Precise Command’ skill tree, the Machinist will attack faster and you can cancel the skill earlier than before.
‘Vital Point Attack’ skill tree changed to ’Enhanced Self-destruct’
Before: Crit Rate +20.0/26.0/32.0/38.0/45.0%.
After: Damage to foes +10.0/16.0/22.0/28.0/35.0%.
Engravings
Updated ‘Arthetinean Skill’:
Before: Drone and Joint skill Damage +15/20/25%. Max Battery +10/15/20%. Move Speed +10% when Drones are attached to a Machinist.
After: Normal, Drone, and Joint skill Damage +15/20/25%. Max Battery +10/15/20%. Move Speed +10% when Drones are attached to a Machinist.
Updated ‘Evolutionary Legacy’:
Before : During Hypersync Mode, on hit, Sync skills inflict Damage +2/4/6% (Max. 3 stacks) and Cooldown for other Sync skills -0.5s. Also returns 40% of its Core Energy cost when Hypersync is Mode disabled.
After : During Hypersync Mode, on hit, Sync skills inflict Damage +2/4/6% (Max. 3 stacks) and Cooldown for Sync skills excluding Movement skills and Stand Up skills -0.5s. Also, Cooldown of Sync skills is reset when entering Hypersync Mode, and it returns 40% of its Core Energy cost when canceled.
Gunslinger
Skills
Meteor Stream
Canceling while the skill is in use will fire the bullet instead of making it disappear.
Sharpshooter
‘Guardian’s Breath’ skill tree effect changed.
Before: Element is now [Fire]. On hit, Burns foe, inflicting n Damage every 1s for 5s. At 7 stacks, inflicts 60.0/70.2/80.4/91.2/102.0% of the Base Damage as additional Fire Damage.
After: Element is now [Fire]. On hit, Burns foe, inflicting n Damage every 1s for 5s. Stacks to a maximum of 7 stacks. The last attack inflicts 60.0/70.2/80.4/91.2/102.0% of the Base Damage as additional Fire Damage.
Focused Shot
‘Enhanced Bullet’ skill tree changed to ‘Cutthroat’.
Before: Inflicts +60.0/68.0/77.0/86.0/95.0% Damage to foes with 50% or less HP.
After: Damage to foes +20.0/26.0/32.0/38.0/45.0%. Inflicts +30.0% Damage to foes with 50% or less HP.
‘Double Tap’ skill tree effect changed.
Before : Before the last shot, fire 1 special bullet inflicting10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +50.0/65.0/80.0/95.0/110.0%.
After: The second shot changes to a special bullet inflicting 35% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit, Damage +50.0/65.0/80.0/95.0/110.0%. With Quick Finish, the special bullet is fired before the last shot.
Perfect Shot
‘Kill Confirmation’ skill tree changed to ‘ Cutthroat ‘
Before: On Perfect Zone hit, inflicts +60.0/69.0/78.0/87.0/96.0% Damage to foes with 50.0% HP or less.
After: Damage to foes +20.0/26.0/32.0/38.0/45.0%. On Perfect Zone hit, inflicts +30.0% Damage to foes with 50% HP or less.
Spiral Flame
‘Kill Confirmation’ skill tree changed to ‘ Cutthroat ‘
Before: Bullet Crit Rate +60.0/69.6/79.8/90.0/100.0% to foes with 50% or less HP.
After: Bullet Crit Rate +20.0/26.0/32.0/38.0/45.0%. Additional Crit Rate +30% to foes with 50% HP or less.
Engravings
Updated ‘Time to Hunt’:
Before: Handgun and Rifle Skills’ Crit Rate +22/33/45%. Unable to use Shotgun Stance.
After: Crit Rate +22/33/45%. Unable to use Shotgun Stance.
Summoner
Skills
Damage decreased by 4.0% in PvE for all skills except Basic Attacks.
Phoenix (Master Summoner)
Decreased PvP Damage by 20%.
Engravings
Updated ‘Master Summoner’:
Before : Enhances the Ancient Elemental Skill. Elemental Orb cost -1. Normal Skill Damage and Ancient Elemental Skill Damage +2/5/10%, and Crit Rate +3/8/16%.
After : Enhances the Ancient Elemental Skill. Elemental Orb cost -1. Normal Skill Damage and Ancient Elemental Skill Damage +2/6/12%, and Crit Rate +3/8/16%.
Arcanist
Skills
Normal Skill Damage decreased by 6.0% in PvP.
Four of a Kind
Using this skill again with the ‘Swift Preparation’ skill tree effect will be faster.
Evoke
Damage decreased by 19.0% in PvP.
Bard
Skills
Damage from all skills except Basic Attack increased by 10.2% in PvE.
Sonatina
‘Conviction Core’ skill deleted. New skill ‘ Sonatina’ added: Draw two lines of music on the floor as you push foes back and deal Damage.
‘Conviction Core’ gem changed to ‘Sonatina’ gem.
Prelude of Death
Skill casting shortened.
Wind of Music
Changed movement to fit ‘Superspeed Cast’ skill concept better.
Note Bundle
‘Ruthless Release’ skill tree effect changed.
Before: No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +200.0/216.0/232.0/248.0/265.0%. The Musical Note Bunch also attacks in 5 directions.
After: No longer attacks multiple times. Musical Note Bunch speed +100%. Damage to foes +100.0/111.0/122.0/133.0/145.0%. The Musical Note Bunch also attacks in 5 directions.
Heavenly Tune
‘Tune For Me’ skill tree effect changed.
Before: Outgoing Damage +200.0/216.0/232.0/248.0/265.0%. Buff effect gained through Heavenly Tune +100%.
After: Damage inflicted +200.0/216.0/232.0/248.0/265.0%, and Atk. Power + 30%.
Sonic Vibration
Damage increased by 4.5% in PvE.
Sound Shock
‘Curved Shot’ skill tree effect changed.
Before: Changes to Point Mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +60.0/68.0/76.0/85.0/95.0%.
After: Changes to Point Mode. Throws an orb of light in an arc up to 14 meters. Outgoing Explosion Damage +80.0/90.0/100.0/110.0/120.0%.
Awakening Skills
Symphonia
PvE Damage increased by 21.0%.
Shield radius for allies has changed.
Before: 12m
After: 24m
Oratorio
PvE Damage increased by 11.0%.
Specialty
Serenade of Courage
Cooldown changed to 1s.
Serenade of Salvation
Cooldown changed to 1s.
Sorceress
Skills
Damage from all skills except Basic Attack increased by 4.8% in PvP.
Punishing Strike
‘Unavoidable Fate’ skill tree effect changed:
Before: Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +10.0/16.0/22.0/28.0/35.0%.
After: Changes to Normal Skill. Skill casting shortens. Attack is now diagonally striking Lightning 16 meters in front. Outgoing Damage +15.0/21.0/27.0/33.0/40.0%.
Explosion
‘Backfire’ skill tree effect changed.
Before: Casting action is reduced, and changed to a Normal skill. Explodes Wildfire on the spot and deals Damage to foes in a cone-shape.
After: Casting action is reduced, and changed to a Normal skill. Explodes Wildfire on the spot and deals Damage to foes in a cone-shape. Outgoing Damage +15.0/21.0/27.0/33.0/40.0%.
‘Backfire’ skill tree can now progress up to Lv. 5.
Skill will work faster when you use ‘Backfire’ skill tree.
Engravings
Updated ‘Reflux’:
Before: Disables Arcane Rupture, but Damage of skills (except Awakening and Movement skills) +8/12/16% and Cooldown -3/6/10%.
After: Disables Arcane Rupture, but Damage of skills (except Awakening and Movement skills) +10/15/20% and Cooldown -3/6/10%.
Deathblade
Skills
Surprise Attack
‘Open Weakness’ skill tree effect changed.
Before: Upon Dual Blades attack landing, grant an Open Weakness debuff and outgoing Damage from all party members +3.0% for 6s. Frontal attacks and back attacks inflict +9.0%.
After: Upon Dual Blades attack landing, grant an Open Weakness debuff and outgoing Damage from all party members +4.0% for 6s. Frontal attacks and back attacks inflict +5.0%.
Spincutter
‘Open Weakness’ skill tree effect changed.
Before: On hit, grant Open Weakness debuff and outgoing Damage from all party members +3.0% for 10s. Frontal attacks and back attacks +9.0%.
After: On hit, grant Open Weakness debuff and outgoing Damage from all party members +4.0% for 10s. Frontal attacks and back attacks +5.0%.
Turning Slash
‘Open Weakness’ skill tree effect changed.
Before: On hit, grant Open Weakness debuff and outgoing Damage from all party members +3.0% for 12s. Frontal attacks and back attacks +9.0%.
After: On hit, grant Open Weakness debuff and outgoing Damage from all party members +4.0% for 12s. Frontal attacks and back attacks +5.0%.
Engravings
Updated ‘Remaining Energy’:
Before: Death Trance does not consume Death Orb Meter for 2s when activated. Atk./Move Speed +6/9/12% and Atk. Power +8/10/12%, 16/20/24%, 25/30/36% depending on the number of Death Orbs available when using Deathblade Surge, for 30s.
After: Death Trance does not consume Death Orb Meter for 2s when activated. Atk./Move Speed +6/9/12% and Atk. Power +11/13/16%, 22/26/32%, 33/39/48% depending on the number of Death Orbs available when using Deathblade Surge, for 30s.
Shadowhunter
Skills
Cruel Cutter
Damage increased by 5.0% in PvE.
Demolition
Damage increased by 3.4% in PvE.
Thrust Impact
Damage increased by 3.4% in PvE.
Sharpened Cut
Damage increased by 3.4% in PvE.
Spinning Weapon
Damage increased by 17.0% in PvE.
Reaper
Specialty
Persona
You can now cancel sooner after using the skill.
When entering Persona, your attack speed can increase up to 10%.
Engravings
Updated ‘Lunar Voice’:
Before: Swoop Damage +120/140/160% instead of the Swoop Enhancement effect that stacks every 1s upon switching to Persona Mode.
After: Swoop Damage +120/140/160% and Atk. Speed +10% instead of the Swoop Enhancement effect that stacks every 1s upon switching to Persona Mode.
Updated ‘Hunger’:
Before: Chaos Meter +30%. Atk. Power +12/18/25% when the Chaos Meter is full.
After: Chaos Meter +30%. Atk. Power +16/22/30% when the Chaos Meter is full.
Deleted Skills Compensation
Players with Lv. 2 or higher skill tree for the deleted skills (Berserker Strike Wave, Berserker Aura Blade, Sharpshooter Electric Nova, Bard Conviction Core) will have compensation sent to their Universal Storage. The compensation will correspond to their skill tree level. You will get 1 item per skill tree effect.
Lv. 2 : Oath Amulet x1
Lv. 3 : Prayer Amulet x1
Lv. 4 : Hope Amulet x1
Lv. 5 : Wishful Amulet x1
Notable Bug Fixes
Fixed an issue causing no items to be shown in the Toys tab of the Codex.
Fixed an issue causing various UI elements to be hidden when viewing the Small Island in the Stronghold while using a 21:9 aspect ratio.
Fixed an issue causing the weapon skin to disappear when using the dance emote in the skin storage preview window.
Fixed an issue causing the ‘Esc’ button to occasionally need to be pressed twice in order to close the Guild menu.
Fixed an issue causing auto-complete suggestions to not be shown for the recipient field when sending mail if the first letter was not capitalized.
Fixed an issue causing Selfie Mode to exit upon using various transformations.
Fixed an issue causing tooltips to not be shown when hovering over unobtained sheet music.
Adjusted the rewards of the Tier A Proxima Raid Match to provide more materials than Tier B Raid Matches.
Fixed an issue preventing the right-click context menu from being opened in the Friends menu if a filter was active in the menu.
Fixed an issue causing the Kaer Morhen wallpaper to not play any audio while the Korean VO DLC was used.
Fixed an issue causing Brelshaza to use German VO in some instances while the Korean VO DLC was being used.
Fixed an issue causing the Faction hotkey (Alt + R) to be missing in the settings menu.
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