We’re looking at the Druid Tier Set bonuses and class changes that went live in the latest Dragonflight Beta build.

Druid

Druid Tier Set Bonuses in Dragonflight

Druid Balance Class Set 2pc – Starsurge and Starfall increase the damage of your next Wrath or Starfire by 20%, stacking up to 3 times.

Druid Balance Class Set 4pc – When you enter Eclipse, your next Starsurge or Starfall costs no Astral Power and deals 35% increased damage.

Druid Feral Class Set 2pc – Ferocious Bite and Rip deal 6% additional damage.

Druid Feral Class Set 4pc –  For each combo point spent, finishing moves increase your Rip, Rake, and Thrash damage by 2% and increase the chance for Shred, Rake, Swipe / Brutal Slash, and Thrash to Critically Strike by 2% for 4 seconds.

Druid Guardian Class Set 2pc – Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.

Druid Guardian Class Set 4pc – Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you for {0.5*AP} health over 6 seconds.

Druid Restoration Class Set 2pc – Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 5%.

Druid Restoration Class Set 4pc – Efflorescence critical heals increase the healing of your next Wild Growth by 10%, stacking up to 5 times. Lifebloom critical heals reduces the cooldown of Nature’s Swiftness by 2.

All Specs

Shred – Shred the target, causing [ 60.72% [ 54.65% of Attack Power ] Physical damage to the target.

Ferocious Bite – Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.

1 point : [ 25.9% 21% of Attack Power ] damage

2 points: [ 51.9% 42% of Attack Power ] damage

3 points: [ 77.8% 63% of Attack Power ] damage

4 points: [ 103.8% 84% of Attack Power ] damage

5 points: [ 129.7% 105% of Attack Power ] damage

Thrash – Strikes all nearby enemies, dealing [ 8.71% 9.8% of Attack Power ] Bleed damage and an additional [ 27.7% 31.2% of Attack Power ] Bleed damage over 15 sec.

Balance

Aetherial Kindling – Casting Starfall extends the duration of active Moonfires and Sunfires by 2 sec, up to 28 sec.

Feral

Rake – Rake the target for [ 24.06% 27% of Attack Power ] Bleed damage and an additional [ 102.7% 115.55% of Attack Power ] Bleed damage over 15 sec. Reduces the target’s movement speed by 20% for 12 sec.

Rip 

1 point : [ 73.9% 73.2% of Attack Power ] over 8 sec

2 points: [ 110.9% 109.8% of Attack Power ] over 12 sec

3 points: [ 147.8% 146.4% of Attack Power ] over 16 sec

4 points: [ 184.8% 183% of Attack Power ] over 20 sec

5 points: [ 221.8% 219.6% of Attack Power ] over 24 sec

Sabertooth – Ferocious Bite deals 20% 15% increased damage and increases all damage dealt by Rip by 4% 5% per Combo Point spent for 4 sec.

Brutal Slash – Strikes all nearby enemies with a massive slash, inflicting [ 109.3% 98.37% of Attack Power ] Physical damage. Deals 10% increased damage against bleeding targets. Deals reduced damage beyond 5 targets.

Primal Wrath

1 point : [ 14.5% 13.1% of Attack Power ] plus Rip for 4 sec

2 points: [ 21.8% 19.6% of Attack Power ] plus Rip for 6 sec

3 points: [ 29% 26.2% of Attack Power ] plus Rip for 8 sec

4 points: [ 36.3% 32.7% of Attack Power ] plus Rip for 10 sec

5 points: [ 43.6% 39.2% of Attack Power ] plus Rip for 12 sec

Bloodtalons – When you use 3 different combo point-generating abilities within 4 sec, the damage of your next 2 Rips or Ferocious Bites is increased by 30% 25%.

Restoration

Soul of the Forest – Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200%, or your next Wild Growth by 75% 60%.

New Talents

Budding Leaves – Lifebloom’s healing is increased by 5.0% each time it heals, up to 75%. Also increases Lifebloom’s final bloom amount by 10%.

Parting Skies – Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.

Cat’s Curiosity – Clearcast abilities generate 25% of their Energy cost.

Protector of the Pack – Store 10% of your damage, up to [ 120% of Spell Power ]. Your next Regrowth consumes all stored damage to increase its healing.