The big class tuning is joined by quite a bit of raid and Mythic+ tuning as well, and we have some item, mount, achievement changes and more as well!
May 15 (Source)
Achievements
Fixed an issue causing the Eggscellent Eggsecution to not grant achievement points.
Classes
Death Knight
Frost
[With weekly restarts] All ability damage increased by 3%.
[With weekly restarts] Obliterate damage increased by 5%.
[With weekly restarts] Frost Strike damage increased by 6%.
[With weekly restarts] Howling Blast damage increased by 6%.
[With weekly restarts] Remorseless Winter damage increased by 8%.
[With weekly restarts] Frost Fever damage increased by 12%.
Demon Hunter
Havoc
[With weekly restarts] Chaos Strike/Annihilation damage increased by 10%.
[With weekly restarts] First Blood (Talent) damage bonus to first enemy struck increased to 95% (was 75%).
[With weekly restarts] Inner Demon (Talent) damage increased by 30%.
Vengeance
Fixed an issue that prevented Fiery Brand’s damage reduction effect from applying to its primary target.
Druid
Balance
[With weekly restarts] Vault of the Incarnates (4) Set bonus tuning: Entering Eclipse makes your next Starsurge or Starfall cost 10 less Astral Power (was 5) and deal 25% increased damage (was 20%).
Restoration
Rejuvenation now costs 11% base mana (was 12%).
Hunter
Beast Mastery
[With weekly restarts] Aberrus (4) Set bonus cooldown reduction for Bestial Wrath increased to 2 seconds (was 1 second).
[With weekly restarts] Kill Cleave now strikes nearby enemies for 80% of the damage (was 60%).
[With weekly restarts] Beast Cleave now causes your pet to strike nearby targets for 40/80% of the damage (was 35/75%).
Mage
Frost
[With weekly restarts] All ability damage increased by 4%.
Paladin
Holy
Fixed an issue causing Holy Prism to sometimes fail to grant Holy Power despite having the class 4-Set equipped.
Shaman
Elemental
[With weekly restarts] All ability damage increased by 2%.
[With weekly restarts] Vault of the Incarnates (2) set bonus now grants 3% damage, stacking 3 times (was 5%, stacking up to 5 times).
Warlock
Affliction
[With weekly restarts] All ability damage done increased by 3%.
Dungeons and Raids
Aberrus, the Shadowed Crucible
The Vigilant Steward, Zskarn
[With weekly restarts] Fixed an issue that would cause Zskarn’s ability use to be inconsistent.
[With weekly restarts] Fixed an issue causing Blast Wave to knock back pets.
Magmorax
Magma Puddles are no longer affected by Spirit of Redemption.
Scalecommander Sarkareth
Players are now unable to be struck by Motes of Oblivion for a short duration after leaving the Emptiness Between Stars.
Mythic+
Brackenhide Hollow
Claw Fighter’s Vicious Clawmangle inflicts damage less often.
Toxic Trap damage reduced by 25%.
Ragestorm has a range indicator visual.
Treemouth
Treemouth’s health reduced by 10%.
Grasping Vines casting animation has been updated to better indicate that a player should stand in the area on Mythic+ difficulty.
Increased the cooldown of Grasping Vines and Consume.
Treemouth no longer moves or casts spells while consuming a player.
The draw in effect of Grasping Vines has been reduced.
Gushing Ooze cast time increased to 2.5 seconds (was 2 seconds).
Freehold
Blacktooth Knuckleduster’s Shattering Bellow damage reduced by 10%.
Halls of Infusion
Containment Apparatus’ Containment Beam damage reduced by 15%.
Falling through the pipes of the Auxiliary Drainage increases movement and swim speed by 200% until entering combat.
Crashing Tsunami damage reduced by 20%.
Crashing Tsunami move 20% slower.
The initial area indicator for Crashing Tsunami spawns better matches its area of effect.
The safe spot provided by pillars in the Infusion Chamber extends further behind the pillar.
Refreshing Tides is now interruptible.
Neltharion’s Lair
Mightstone Breakers’ Avalanche now has a visual to indicate the impact area.
Dargrul the Underking
Flame Gout occurs every 5 seconds (was 3 seconds).
Flame Gout damage reduced by 15%.
Magmabreaker damage reduced by 15%.
Neltharus
Warlord Sargha
Breaking the Magma Shield within 2 seconds of it being cast will no longer cause Dragon’s Eruption to continue throughout the fight.
Vortex Pinnacle
Asaad, Caliph of Zephyrs
Improved the precast visual effects Static Cling.
Enemies and NPCs
Class set items sold by Norzko the Proud can now be refunded after purchase.
Fixed an issue where Forgemasters at Suffusion Camps could get stuck evading.
Items and Rewards
Fixed an issue where Ominous Chromatic Essence can forget the player’s chosen alignment in certain conditions.
Fixed an issue where Mark of Draconic Mastery was not awarded upon unlocking Dragonflight Season 2 Master while in a Mythic+ instance.
Mounts
Ottuks and Aurelids are now properly classified by their movement types when filtering mounts in the Mount Journal.
Player versus Player
Classes
Death Knight
Frost
Developers’ notes: Frost Death Knights have been on our radar as underperforming, but still effective in the right situations. We’re reducing their burst damage alongside their game-wide damage increases with the goal of a healthier overall damage profile.
[With weekly restarts] Pillar of Frost now increases Strength by 15% in PvP Combat (was 25%).
Unholy
Developers’ notes: We’ve been monitoring our changes to Reanimation and have felt its damage is too high relative to how much control Death Knight’s have over enemies’ positioning.
[With weekly restarts] Reanimation’s explosion now deals 15% of the targets health in Shadow damage (was 20%).
[With weekly restarts] Allied players can no longer see the explosion ring visual for Reanimation.
[With weekly restarts] Reanimation’s stun debuff is now using the correct spell icon.
Demon Hunter
Havoc
Developers’ notes: Our goal with Rain from Above is for it to have situational offensive and defensive usage. With recent increases to its damage, we’re seeing it used for offense more often than intended, so we’re bringing its damage down.
[With weekly restarts] Rain from Above (PvP Talent) Fel Lance damage reduced to 8% of target’s max health (was 10%).
Mage
Fire
Fixed an issue that caused Glass Cannon to not increase the damage of Ignite.
Frost
Fixed an issue that caused Frost Bomb to not grant a charge of Flurry when dispelled.
Monk
[With weekly restarts] Strength of Spirit now increases the healing of Expel Harm by up to 50% based on your missing health in PvP Combat (was 100%).
Windwalker
Developers’ notes: Expel Harm’s healing was dramatically increased with Season 2. We’re happy with the base healing of the spell, but modifiers from Reverse Harm and Strength of Spirit are making it more powerful than we intended.
[With weekly restarts] Reverse Harm now increases the healing done by Expel Harm by 30% (was 60%).
Priest
Holy
Developers’ notes: Holy Priests have continued to underperform in PvP, so we’re buffing several of their primary healing spells.
[With weekly restarts] Renew healing increased by 34% in PvP Combat (was 22%).
[With weekly restarts] Flash Heal healing increased by 52% in PvP Combat (was 40%).
[With weekly restarts] Heal healing increased by 57% in PvP Combat (was 43%).
[With weekly restarts] Holy Word: Sanctify healing increased by 10% in PvP Combat.
[With weekly restarts] Holy Word: Serenity healing increased by 25% in PvP Combat (was 15%).
Shaman
Enhancement, Elemental
Developers’ notes: The healing contribution from Earth Shield for the hybrid Shaman specs is above our target in PvP after recent buffs to the spell.
[With weekly restarts] Earth Shield healing reduced by 30% in PvP Combat for Enhancement and Elemental.
Warlock
[With weekly restarts] Call Observer now has 8% of the Warlock’s health (down from 20%).
Destruction
Developers’ notes: Destruction’s sustained DPS in PvP especially with instant casts is higher than we’d like. We feel Chaos Bolt is in a good state, so we’re targeting other areas of the kit to bring down their DPS.
[With weekly restarts] Incinerate damage reduced by 10% in PvP Combat.
[With weekly restarts] Shadowburn damage increased by 45% in PvP Combat (was 65%).
Warrior
Arms
Developers’ notes: We feel Arms Warrior’s burst window has been more effective than we would like in PvP. We’re shifting their damage profile slightly to increase their consistent pressure but decrease their burst damage.
[With weekly restarts] Sharpen Blade cooldown increased to 30 seconds and duration decreased by 2 seconds.
[With weekly restarts] Skullsplitter now causes expired bleeds to deal 65% damage (was 100%) in PvP Combat.
[With weekly restarts] Deep Wounds damage increased by 15% in PvP Combat.
[With weekly restarts] Rend no longer deals 15% reduced damage in PvP Combat.
[With weekly restarts] Fueled by Violence now heals for 70% (was 85%) of damage dealt by Deep Wounds in PvP Combat.