Another big batch is here, as we see quite a few changes to the Dawn of the Infinites megadungeon, a fair amount of class fixes (with Augmentation still in focus), plenty of Time Rift improvements, Gear update and Boost items have had their ilevels increased, and more!
July 14 (Source)
Classes
Druid
Guardian
Fixed an issue preventing Ursoc’s Fury from benefiting from Flashing Claws‘ Thrash casts.
Evoker
Augmentation
Upheaval will no longer cast if your target leaves your line of sight.
Upheaval will no longer go on cooldown and fail to deal damage if you are crowd controlled at the same time as completing your empower cast.
Adjusted Fate Mirror‘s visual to be less overwhelming when many instances of damage occur in a short period of time.
Preservation
Fixed an issue where Temporal Anomaly‘s absorption cap could be miscalculated when shielding multiple allies at once.
Paladin
Holy
Fixed an issue where Daybreak may cause enemy targets to incorrectly change their target or facing when used.
Priest
Holy
Fixed an issue causing Empyreal Blaze to be usable while silenced.
Epiphany should now correctly trigger from Holy Word: Chastise.
Updated Epiphany to trigger more consistently.
Shaman
Restoration
Fixed an issue causing Downpour to cost more mana than intended.
Dungeons and Raids
Dawn of the Infinite
Fixed an issue that caused Temporal Deviations to ignore combat when respawning during the Twisted Timeways, prior to Time-Lost Battlefield and Morchie.
Fixed an issue with the Infinite Slayer’s animations during Infinite Fury and Bronze Exhalation.
Fixed an issue where Timeline Marauder’s Infinite Schism visual effect could fail to appear on certain environmental terrains.
Increased the engagement distance of Timeline Mauraders.
Manifested Timeways
Fixed an issue that could cause Manifested Timeways to attack players during the initial conversation between Manifested Timeways, Chromie, and Nozdormu.
Time-Lost Battlefield
Fixed an issue where Kaboom! cast by Dwarven Bombers and Goblin Sappers could fail to inflict damage if the explosions were rapidly cast.
Fixed an issue where the Alliance Destroyer and Horde Destroyer could fire Volatile Mortar outside of the encounter arena.
Fixed an issue that can cause players to experience line of sight failures in the encounter arena after defeating the encounter.
Chrono-Lord Deios
Fixed an issue where the final group of enemies before the boss encounter could be attacked while performing their intro conversation.
Fixed an issue that could cause a single Infinity Orb to be created when casting Infinity Orb.
Fixed an issue that could cause a Proto-Aspect Dragon to become stuck on the terrain.
Fixed an issue that caused Infinite Keeper’s Infinite Blast to appear as interruptible in the Chrono-Lord Deios Adventure Guide.
Events
Secrets of Naxxramas
Eyes of Naxxramas should now correctly drop Ward of Naxxramas for eligible players while in a group. Remember to equip your Argent Dawn Commission!
Time Rifts
Enemies now spawn in 1.5-2.5 seconds (was 2-4 seconds).
All Black Empire areas now spawn more enemies.
All northern spawn locations now spawn least one Elite enemy.
The following enemies are now Elite and grant 5 Temporal Essence:
Walking Nightmare
Klaxxi Monstrosity
Great Glorious Alliance Lieutenant
Blood Horde Reaver
Murloc Gillbeater
High Keeper Orendi
Timestream Anomaly
Added additional jetpacks and increased their size in the Warlands Time Rift scenario.
Plagued Grain, Stinky Crate of Fish, Stinky Barrel of Fish, and Stinky Pile of Fish no longer make your character walk wobbly.
Fixed an issue where players not on the Time Rift objective “Freezer Born” could ride the Rotting Colossus.
Fixed an issue where the Temporal Essence count could reset a few seconds after the event starts.
Items and Rewards
All gear granted from Gear Update and Boosts has had its item level increased by 13. This change is retroactive, so if you Boosted or Gear Updated in the past, your gear will update to the new item level automatically.
Player versus Player
Evoker
Dreamwalker’s Embrace snare effect should now properly be removed by spells like Blessing of Freedom.
Priest
Holy
Fixed an issue causing Spirit of the Redeemer to be usable while silenced.
Silence effects are no longer applied to the Priest while in Spirit of Redemption.