We’ve summarized all class changes from Dragonflight Beta Build 45779 in our latest post.
Death Knight
New Talents
Broodkeeper’s Blaze – Burning for X sec.
Broodkeeper’s Barrier – Absorbing X damage for 12 sec.
Demon Hunter
Throw Glaive – Throw a demonic glaive at the target, dealing [ 36.68% 39.61% of Attack Power ] Physical damage. The glaive can ricochet to an additional enemy within 10 yards.
Consume Magic renamed to Swallowed Anger.
Metamorphosis – Leap into the air and land with explosive force, dealing [ 36.04% 38.92% of Attack Power ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
Havoc
Hot Feet renamed to Blazing Path.
Chaos Nova – Unleash an eruption of fel energy, dealing [ 22.52% 24.32% of Attack Power ] Chaos damage and stunning all nearby enemies for 2 sec.
Chaos Strike – Slice your target for [ 113.9% 123% of Attack Power ] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
Eye Beam – Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 14.85% 15.3% of Attack Power )*10*2}}][{${( 14.85% 15.3% of Attack Power )*10}}])} Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.
Vengeful Retreat – Remove all snares and vault away. Nearby enemies take [ 13.13% 14.18% of Attack Power ] Physical damage and have their movement speed reduced by 70% for 3 sec.
Normal: Strike all nearby enemies for [ 66% 71.3% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.
First Blood: Strike your primary target for [ 155.1% 167.5% of Attack Power ] Chaos damage and all nearby enemies for [ 66% 71.3% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.
Fel Rush – Rush forward, incinerating anything in your path for [ 25.3% 27.32% of Attack Power ] Chaos damage.
Demon’s Bite – Quickly attack for [ 57.28% 61.86% of Attack Power ] Physical damage.
Vengeful Retreat renamed to Vengeful Bonds.
Immolation Aura – Increases the duration of Immolation Aura by 100% 6 sec.
Felblade – Charge to your target and deal [ 66.69% 72.03% of Attack Power ] Fire damage.
Demon Blades – Your auto attacks deal an additional [ 10.12% 10.93% of Attack Power ] Shadow damage and generate 10-10 Fury.
Glaive Tempest – Launch two demonic glaives in a whirlwind of energy, causing [ 214.2% 231.3% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 targets.
Trail of Ruin – The final slash of Blade Dance inflicts an additional [ 58.96% 63.68% of Attack Power ] Chaos damage over 4 sec.
Essence Break – Slash all enemies in front of you for [ 252% 272.16% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 100% for 4 sec. Deals reduced damage beyond 8 targets.
First Blood – Blade Dance deals [ 155.1% 167.5% of Attack Power ] Chaos damage to the first target struck.
Fel Barrage – Unleash a torrent of Fel energy over 3 sec, inflicting [ 314.6% 339.8% of Attack Power ] Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 targets.
Vengeance
Felblade – Charge to your target and deal [ 66.69% 72.03% of Attack Power ] Fire damage.
Spirit Bomb – Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 30% 30.9% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
Infernal Armor – Immolation Aura increases your armor by 10% and causes melee attackers to suffer [ 5% 5.15% of Attack Power ] Fire damage.
Fracture – Rapidly slash your target for [ 120% 123.6% of Attack Power ] Physical damage, and shatter 2 Lesser Soul Fragments from them.
Ruinous Bulwark – Fel Devastation heals for an additional 10%, and 50% 100% of its overhealing healing is converted into an absorb shield for 10 sec.
Bulk Extraction – Demolish the spirit of all those around you, dealing [ 30% 30.9% of Attack Power ] Fire damage to nearby enemies and extracting up to 5 Lesser Soul Fragments, drawing them to you for immediate consumption.
New Talents
Demon Muzzle – Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils.
Elysian Decree –Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ]
Any Means Necessary: Chaos damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. (Instant, 30 yd range, 60 sec cooldown)
Flames of Fury – Sigil of Flame generates 2 additional Fury per target hit.
PvP Talents
Demonic Origins renamed to First of the Illidari.
Shear – Shears an enemy for [ 40.36% 41.58% of Attack Power ] Physical damage, and shatters two Lesser Soul Fragments from your target.
Infernal Strike – Leap through the air toward a targeted location, dealing [ 38.9% 40.07% of Attack Power ] Fire damage to all enemies within 6 yards.
Fiery Brand – Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power ] Fire damage and [ 50% 51.5% of Attack Power ] Fire damage over 10 sec. The enemy’s damage done to you is reduced by 40% for 10 sec.
Fiery Brand – Fiery Brand deals [ 5% 5.15% of Attack Power ] Fire damage every 2 sec.
Soul Cleave – Viciously strike up to 5 enemies in front of you for [ 121.1% 124.7% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ].
Sigil of Flame – Deals [ 11.5% 11.85% of Attack Power ] Fire damage, and an additional [ 28.38% 29.22% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.
Sigil of Flame – Sigil of Flame deals an additional [ 28.38% 29.22% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.
Fel Devastation – Unleash the fel within you, damaging enemies directly in front of you for [ 155.6% 160.3% of Attack Power ] Fire damage over 2 sec. Causing damage also heals you for up to [ 409.5% of Attack Power ] health.
Druid
Feral Affinity is now available to all specializations.
Moonfire – A quick beam of lunar light burns the enemy for [ 20% of Spell Power ] Arcane damage and then an additional [ 104.4% 156.6% of Spell Power ] Arcane damage over 12 18 sec.
Mark of the Wild – Infuse a friendly target with the power of the wild, increasing their Speed and critical strike chance Versatility by 3%and reducing their magic damage taken by 2% for 60 minutes.
Shred – Shred the target, causing [ 46% 60.72% of Attack Power ] Physical damage to the target.
Ferocious Bite changed.
1 point : [ 19.7% 25.9% of Attack Power ] damage
2 points: [ 39.3% 51.9% of Attack Power ] damage
3 points: [ 59% 77.8% of Attack Power ] damage
4 points: [ 78.6% 103.8% of Attack Power ] damage
5 points: [ 98.3% 129.7% of Attack Power ] damage
Sabertooth: Ferocious Bite increases all damage dealt by Rip by 4% per Combo Point spent for 4 sec
1 point : [ 19.7% 25.9% of Attack Power ] damage
2 points: [ 39.3% 51.9% of Attack Power ] damage
3 points: [ 59% 77.8% of Attack Power ] damage
4 points: [ 78.6% 103.8% of Attack Power ] damage
5 points: [ 98.3% 129.7% of Attack Power ] damage
Thrash – Strikes all nearby enemies, dealing [ 6.6% 8.71% of Attack Power ] Bleed damage and an additional [ 21% 27.7% of Attack Power ] Bleed damage over 15 sec.
Balance
Sunfire – A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 18 sec to the primary target and all enemies within 8 yards.
Feral
Rake – Rake the target for [ 18.22% 24.06% of Attack Power ] Bleed damage and an additional [ 77.8% 102.7% of Attack Power ] Bleed damage over 15 sec. Reduces the target’s movement speed by 20% for 12 sec.
1 point : [ 56% 73.9% of Attack Power ] over 8 sec
2 points: [ 84% 110.9% of Attack Power ] over 12 sec
3 points: [ 112% 147.8% of Attack Power ] over 16 sec
4 points: [ 140% 184.8% of Attack Power ] over 20 sec
5 points: [ 168% 221.8% of Attack Power ] over 24 sec
1 point : [ 9.2% 12.1% of Attack Power ] damage, 1 sec
2 points: [ 18.4% 24.3% of Attack Power ] damage, 2 sec
3 points: [ 27.6% 36.4% of Attack Power ] damage, 3 sec
4 points: [ 36.8% 48.6% of Attack Power ] damage, 4 sec
5 points: [ 46% 60.7% of Attack Power ] damage, 5 sec
Brutal Slash – Strikes all nearby enemies with a massive slash, inflicting [ 82.8% 109.3% of Attack Power ] Physical damage. Deals 10% increased damage against bleeding targets. Deals reduced damage beyond 5 targets.
1 point : [ 11% 14.5% of Attack Power ] plus Rip for 4 sec
2 points: [ 16.5% 21.8% of Attack Power ] plus Rip for 6 sec
3 points: [ 22% 29% of Attack Power ] plus Rip for 8 sec
4 points: [ 27.5% 36.3% of Attack Power ] plus Rip for 10 sec
5 points: [ 33% 43.6% of Attack Power ] plus Rip for 12 sec
Feral Frenzy – Unleash a furious frenzy, clawing your target 5 times for [ 37.5% 49.5% of Attack Power ] Physical damage and an additional [ 225% 297% of Attack Power ] Bleed damage over 6 sec.
Restoration
Rejuvenation – Heals the target for [ 116% 98.6% of Spell Power ] over 12 sec.
Sunfire – A quick beam of solar light burns the enemy for [ 20% of Spell Power ] Nature damage and then an additional [ 104.4% [ 156.6% of Spell Power ] Nature damage over 12 18 sec to the primary target and all enemies within 8 yards.
Abundance – For each Rejuvenation you have active, Regrowth’s cost is reduced by 6% 5% and critical effect chance is increased by 6% 5%.
New Talents
Incarnation: Guardian of Ursoc – An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to [ 3 + 25% of Spell Power ] targets, and increases maximum health by 30%. Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
Evoker
Devastation
Zephyr – Conjure an updraft to lift you and your party members 4 nearest allies within 25 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec. Limited to 5 target(s)
Preservation
Naturalize – Range increased to 30 yards (was 25).
Spiritbloom – Range increased to 30 yards (was 25).
Zephyr – Conjure an updraft to lift you and your party members 4 nearest allies within 25 20 yds into the air, reducing damage taken from area-of-effect attacks by 20% and increasing movement speed by 30% for 8 sec. Limited to 5 target(s)
New Talents
Hover (Racial) – Launch yourself and gain 30% increased movement speed for 6 sec. Allows Evoker spells to be cast while moving. Does not affect empowered spells.
Thoughtstolen – Peer into the mind of the enemy, attempting to steal a known spell. If stolen, the victim cannot cast that spell for 20 sec. Can only be used on Humanoids with mana. If you’re unable to find a spell to steal, the cooldown of Thoughtsteal is reset.
Hunter
Improved Traps – The cooldown of Tar Trap, Steel Trap, Hi-explosive High Explosive Trap, and Freezing Trap is reduced by 2.5 sec.
Beast Mastery
Stomp – When you cast Barbed Shot, your pet stomps the ground, dealing [ 50% 30% of Attack Power ] Physical damage to all nearby enemies.
Legendary Powers
Qa’pla, Eredun War Order – Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 10% chance to reset now also resets the cooldown of Kill Command.
Mage
Arcane
Improved Arcane Explosion renamed to Crackling Energy and changed. Increases Arcane Explosion and Arcane Blast damage by 10%.
Tier Set Bonuses
Mage Arcane Class Set 2pc – Arcane Blast critical strike chance increased by 5% per Arcane Charge and Arcane Explosion critical strike chance increased by 3% per Arcane Charge.
Mage Arcane Class Set 4pc – When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage within 12 sec is increased by 10%, stacking up to 4 times.
Monk
Brewmaster
Fortifying Brew – Turns your skin to stone for 15 sec, increasing your current and maxim health by 20%, increasing the effectiveness of Stagger by 10%, and reducing all damage you take by 20%. Turns your skin to stone for 15 sec, increasing the effectiveness of Stagger by 15%.
Windwalker
Cyclone Strikes renamed to Mark of the Crane.
New Talents
Attenuation – Bonedust Brew’s Shadow damage or healing is increased by 20.0%, and when Bonedust Brew deals Shadow damage or healing, its cooldown is reduced by 0.5 sec. (Instant, 1.5 sec cooldown)
Fatal Flying Guillotine – Touch of Death strikes up to 4 additional nearby targets.
Paladin
Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock’s cooldown by 40% and activating all the effects learned from Avenging Wrath for 20 sec, increasing your damage and healing by 10% for 20 sec.
Protection, Retribution, Initial: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 20 sec activating all the effects learned for Avenging Wrath for 20 sec.
Sanctified Wrath: Call upon the Light to become an avatar of retribution, each Holy Power spent causing you to explode with Holy light for [ 27% of Attack Power ] damage to nearby enemies and activating all the effects learned from Avenging Wrath for 20 sec reducing Holy Shock’s cooldown by 40%, increasing your damage and healing by 0% for 20 sec.
Hammer of Wrath: Call upon the Light to become an avatar of retribution,reducing Holy Shock’s cooldown by 40%,-] allowing Hammer of Wrath to be used on any target, increasing your damage and [-activating all the effects learned for Avenging Wrath healing by 0% for 20 sec.
Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, increasing your critical strike chance by [ 25% of Spell Power ]% for 20 sec.
Blessing of Protection (Protection) – Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Consecration – Consecrates the land beneath you, causing [ 45% 5% of Attack Power ] Power * (ceil(12)) ] Holy damage over 12 sec to enemies who enter the area and reducing their movement speed by 50%. Limit 1.
Protection
Mastery: Divine Bulwark – While inside your Consecration, your damage taken is reduced by 2.8% 5.0% and you have a chance equal to your block chance to reduce your damage taken from harmful periodic effects.
Blessing of Spellwarding – Shares a cooldown with Blessing of Protection.
Retribution
Blade of Wrath – Art of War resets the cooldown of Blade of Justice 100% 50% more often and increases its damage by 25% for 10 sec.
Crusade‘s cooldown changed to 2 minutes (was 3).
New Talents
Sentinel – Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 2% and reducing your damage taken by 2% per stack for 20 sec. After 5 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Combines with Avenging Wrath.
Echoing Freedom – Blessing of Freedom increases the target’s movement speed by 15%. Blessing of Protection and Blessing of Sacrifice reduce the target’s damage taken by 15%. These effects linger for 8 sec after the Blessing ends.
Unending Light – Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%.
Seal of Might – During Avenging Wrath, your Mastery is increased by 4%.
Priest
Mind Blast – Blasts the target’s mind for [ 97.92% of Spell Power ] Shadow damage. Critical strikes generate 0 Insanity and an additional 0 Insanity from a critical strike.
Discipline
Holy Nova – An explosion of holy light around you deals up to [ 31.5% of Spell Power ] Holy damage to enemies and up to [ 31.5% of Spell Power ] healing to allies within 12 yds, reduced if there are more than 5 targets. If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
Mind Sear – Corrosive shadow energy radiates from the target, dealing [ 117.9% of Spell Power ] Shadow damage over 4.5 3 sec to all enemies within 10 yards of the target. Costs 25 Insanity, plus 25 every 1.5 0.8 sec. Cast time changed to 3 seconds (was 4.5).
Holy
Holy Nova – An explosion of holy light around you deals up to [ 31.5% of Spell Power ] Holy damage to enemies and up to [ 31.5% of Spell Power ] healing to allies within 12 yds, reduced if there are more than 5 targets. If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
Shadow
Mind Sear – Corrosive shadow energy radiates from the target, dealing [ 117.9% of Spell Power ] Shadow damage over 4.5 3 sec to all enemies within 10 yards of the target. Costs 25 Insanity, plus 25 every 1.5 0.8 sec. Cast time changed to 3 seconds (was 4.5).
Voidform – Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, and refreshing Mind Blast’s cooldown.
New Talents
Psychic Link (PvP Talent) – Mind Blast, Mind Flay, and Mind Spike deal 15% of their damage to all other targets afflicted by your Vampiric Touch within 40 yards.
Mind Sear – Corrosive shadow energy radiates from the target, dealing [ 117.9% of Spell Power ] Shadow damage over 3 sec to all enemies within 10 yards of the target. (Costs 25 Insanity, plus 25 every 0.8 sec)
Eternal Call to the Void – Mind Flay and Mind Sear have a chance to spawn a Void Tendril or Void Lasher that channels at your target for 15 sec, generating 3 insanity every 1 sec.
Rogue
Assassination
Leeching Poison –Adds a Leeching effect to your Lethal poisons, granting you 10% Leech.
Subtlety
Shadow Dance – 60 sec recharge changed to 8 sec cooldown.
Shadowstep – 30 sec recharge changed to 1 sec cooldown.
New Talents
Deadly Poison – Poisoned weapons have a chance to deal [ 4.5% of Attack Power ] Nature damage to a target already affected by Deadly Poison.
Deadly Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 37.8% of Attack Power ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 4.5% of Attack Power ] Nature damage.
Instant Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy which instantly inflicts [ 6.3% of Attack Power ] Nature damage.
Wound Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.13% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Reverberation – Echoing Reprimand’s damage is increased by 75%.
Amplifying Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, dealing [ 4.2% of Attack Power ] Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 30% increased damage. Max 20 stacks.
Deathmark – Carve a deathmark into an enemy, dealing [ 90% of Attack Power ] Bleed damage over 18 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
Restless Crew – Restless Blades also affects party members within 40 yds, reducing the remaining cooldown of a major offensive ability by 0.2 sec per combo point spent. Each party member may only benefit from this effect once per 2.0 sec.
Flagellation – Lash the target for [ 50% of Attack Power ] Shadow damage, causing each combo point spent within 12 sec to lash for an additional [ 10% of Attack Power ]. Dealing damage with Flagellation increases your Mastery by mas%, persisting 12 sec after their torment fades.
Lightweight Shiv – Shiv has 1 additional charge.
Warlock
Desperate Pact: Drains life from the target, causing [ 75% of Spell Power ] Shadow damage over 5 sec, and healing you for 500% of the damage done. Drain Life heals for 15% more while below 50% health.
Affliction
Nightfall – Corruption damage has a chance to cause your next Shadow Bolt or Drain Soul to deal 25% increased damage. Shadow Bolt is instant cast and Drain Soul channels 50% faster when affected.
New Talents
Fiendish Stride – Reduces the damage dealt by Burning Rush by 25%. Burning Rush increases your movement speed by an additional 5%.
Soulburn: Drain Life – Consumes a Soul Shard, unlocking the hidden power of your spells.
Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 8 sec.Demonic Gateway: Can be cast instantly.
Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health.
Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.
Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Profane Bargain – When your health drops below 35%, the percentage of damage shared via your Soul Link is increased by an additional 5%. While Grimoire of Sacrifice is active, your Stamina is increased by 5%.
PvP Talents
Curse of Tongues can be used with other curses and has no cooldown. Thanks to @Balor for spotting this change.
Warrior
Spell Reflection – Raise your weapon, reflecting the first spell cast on you, and reduce magic damage you take by 20% for 5 sec.
Arms
Martial Prowess – Overpower increases the damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times.
Bounding Stride – Reduces the cooldown on of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
Fury
Bounding Stride – Reduces the cooldown on of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
Protection
Avatar – Generates 20 15 Rage.
Rumbling Earth – Increases the range of Shockwave by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec. Shockwave’s range increased by 6 yards and when Shockwave strikes at least 3 targets, its cooldown is reduced by 15 sec.
Bounding Stride – Reduces the cooldown on of Heroic Leap by 15 sec, and Heroic Leap now also increases your run speed by 70% for 3 sec.
Crackling Thunder – Thunder Clap’s radius is increased by 50%, and it reduces movement speed by an additional 10% 20%.
New Talents
Normal: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor, and removing any magical immunities. Deals up to 500% increased damage to absorb shields.
Demolition: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor, and removing any magical immunities. Deals up to 750% increased damage to absorb shields.
Crushing Impact – Odyn’s Fury Enrages you and then greatly empowers Raging Blow for 6 sec.
Normal: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Demolition: Hurl your weapon at the enemy, causing Attack Power Physical damage, ignoring armor. Deals up to 750% increased damage to absorb shields.
Titanic Rage – Odyn’s Fury Enrages you and then greatly empowers Raging Blow for 6 sec.
Armored to the Teeth – Gain Strength equal to 2% of your Armor.