It seems we will have a final challenge to face even once we get to max level and get all the best gear for our build(s) in Diablo 4, as Associate Game Director Joe Piepiora talked about in a recent group interview.
As reported by GamesRadar, Diablo 4 will feature a “pinnacle boss encounter” designed for the very best builds at level 100:
“At level 100, we do have a pinnacle boss encounter we want players to engage with that’s been balanced so that it’s extraordinarily, extraordinarily challenging. Players that reach level 100 are going to have an extremely difficult time on this boss encounter. And the expectation is that you take your class, you understand your build, you’ve maximized everything that you possibly can about it, and you really have learned encountered very well. And that’s going to be the way that you can maybe take it down.” – Associate Game Director Joe Piepiora
The boss won’t have significantly powerful loot rewards either, as it’s intended as a final challenge for players, and not as something to farm for gear – however it might have some cosmetic drops players will want.
Piepiora also mentioned that Diablo 4 isn’t intended to be grinded for loot “forever”, as the difficulty scaling will stop and even the Nightmare dungeons will no longer get more difficult.
“[Diablo 4] is not intended to be played forever. So there are creatures that you will continue to fight at higher and higher difficulties [beyond level 100], but this is content where you’ll be kind of pushing yourself to see how far you can take your build, rather than trying to reach some endless grind of rewards as time goes on beyond level 100.”
All of this will most likely play into the seasonal structure of the game, as new challenges will come along with each new season, and perhaps we also might see new pinnacle boss encounters such as the one mentioned here.
Check out more from the interview over at GamesRadar.