Vengeance Demon Hunters are the final specialization that has been overhauled in the latest Dragonflight Beta Build 45335. Check out the new talents and class changes for more details!
Demon Hunter
Soul Carver – Carve into the soul of your target, dealing (344% [ 300% of weapon damage) Attack Power ] Fire damage and an additional [ 97.7% [ 97.65% of Attack Power ] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.
Havoc: Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 10% Haste.
Vengeance: Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 10% Haste and 0% Leech.
Sigil of Misery cooldown changed to 2 minutes (was 3).
Sigil of Silence‘s cooldown reduced to 1.5 minutes (was 2).
Havoc
Blade Dance – Strike your primary target for [ 155.1% of Attack Power ] Physical Chaos damage and all nearby enemies for [ 66% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.
Demonic Wards – Your tattoos reduce magic damage taken by 5% 15%.
Demonic Appetite – Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 15 30 Fury.
Demon Blades – Your auto attacks deal an additional [ 15.18% 10.12% of Attack Power ] Shadow damage and generate 10-10 Fury.
Essence Break – Slash all enemies in front of you for [ 59.07% 280% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% 100% for 6 4 sec. Deals reduced damage beyond 8 targets. Cooldown increased to 40 sec (was 20).
Cycle of Hatred [NYI] renamed to Cycle of Hatred and changed. Chaos Strike also reduces the cooldown of Eye Beam by 0.5 sec, and an additional 0.5 sec when it refunds Fury. Blade Dance, Chaos Strike, and Glaive Tempest reduce the cooldown of Eye Beam by 0.5 sec.
Momentum – Fel Rush, Glide, The Hunt, and Vengeful Retreat increase your damage done by 12% for 6 sec.
Vengeance
Focused Cleave – Soul Cleave deals 25% 50% increased damage to your primary target.
Infernal Strike – Leap through the air toward a targeted location, dealing [ 31.12% 38.9% of Attack Power ] Fire damage to all enemies within 6 yards.
Fiery Brand – Brand an enemy with a demonic symbol, instantly dealing [ 133.17% of Attack Power ] Fire damage and [ 40% 50% of Attack Power ] Fire damage over 8 10 sec. The enemy’s damage done to you is reduced by 40% for 8 10 sec.
Soul Cleave – Viciously strike up to 5 enemies in front of you for [ 87.75% 105.3% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ].
Consumes up to 2 available Soul Fragments within 25 yds and heals you for an additional [ 50% of Attack Power ] for each Soul Fragment consumed.
Throw Glaive (Rank 2) renamed to Perfectly Balanced Glaive.
Improved Sigil of Misery – Reduces the cooldown of Sigil of Misery by 90 30 sec.
Demon Spikers (Rank 2) renamed to Deflecting Spikes.
Agonizing Flames – Immolation Aura increases your movement speed by 20% 10% and its duration is increased by 50% 25%.
Spirit Bomb – Consume up to 8 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 6 sec and damaging them for [ 22.11% of Attack Power ] Fire per fragment. Deals reduced damage beyond 8 targets. You heal for 10% of all damage you deal to enemies with Frailty. Consume up to 5 available Soul Fragments then explode, damaging nearby enemies for [ 25.43% of Attack Power ] Fire damage per fragment consumed, and afflicting them with Frailty for 5 sec, causing you to heal for 8% of damage you deal to them. Deals reduced damage beyond 8 targets.
Feed the Demon – Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.5 0.25 sec.
Void Reaver – Frailty now also causes afflicted enemies to deal 5% 4% reduced damage to you. you for 5 sec. Enemies struck by Soul Cleave are afflicted with Frailty for 6 5 sec.
Ruinous Bulwark – Fel Devastation heals for an additional 15% 10%, and 50% of its overhealing is converted into an absorb shield for 10 sec.
New Talents
Vengeance Demon Hunters are the final class to receive their talent tree overhaul on the Dragonflight Beta. As such, Demon Hunters received numerous new talents in Beta Build 45232.
Any Means Necessary – Mastery: Demonic Presence now also causes your single-school magic damage to be dealt as Chaos instead.
Darkglare Boon – When Fel Devastation finishes fully channeling, it refreshes 10-20% of its cooldown and refunds 10-20 Fury.
Know Your Enemy – Gain critical strike damage equal to 50% of your critical strike chance.
Fiery Demise – Fiery Brand also increases Fire damage you deal to the target by 25%.
Volatile Flameblood – When Immolation Aura deals critical damage it shatters a Lesser Soul Fragment from the enemy. This effect may only occur once every 1.5 sec.
Calcified Spikes – You take 10% reduced damage after Demon Spikes ends, fading by 1% per second.
Chains of Anger – Increases the radius of your Sigils by 1 yards.
Extended Spikes – Increases the duration of Demon Spikes by 1 sec.
Fiery Soul – Each Soul Fragment consumed by Soul Cleave reduces the cooldown of Fiery Brand by 1 sec.
Eye Beam – Blasts all enemies in front of you, dealing guaranteed critical strikes for up to [ 225% of Attack Power ] Chaos damage over until cancelled. Deals reduced damage to secondary targets.
Soul Furnace – Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 40%.
Demon Spikes – While Demon Spikes is active, melee attacks against you cause the attacker to take [ 10% of Attack Power ] Physical damage. Generates high threat.
Burning Wound – Demon’s Bite leaves an open wound on your enemy dealing [ 100% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 65%.
Roaring Fire – Fel Devastation heals you for up to 30% more, based on your missing health.
Calcified Spikes – You take 10% reduced damage after Demon Spikes ends, fading by 1% per second.
Mo’arg Bionics – Throw Glaive deals 25% increased damage for each enemy hit.
Darkglare Boon – When Fel Devastation finishes fully channeling, it refreshes 10-20% of its cooldown and refunds 10-20 Fury.
Initiative – Damaging an enemy before they damage you increases your critical strike chance by 15% for 5 sec. Using Vengeful Retreat refreshes your potential to activate this effect on any enemies you are in combat with.
Misery in Defeat – Enemies take 10% increased damage from all sources for 5 sec after Sigil of Misery’s effect on them ends.
Normal: Strike all nearby enemies for [ 66% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.
First Blood: Strike your primary target for [ 155.1% of Attack Power ] Chaos damage and all nearby enemies for [ 66% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets.
Soulmonger – When consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum of [ 10% of Total Health ].
Fodder to the Flame – Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets. (Instant, 2 min cooldown)
Aldrachi Design – Increases your chance to parry by 3%.
Erratic Felheart – The cooldown of Fel Rush is reduced by 15%.
PvP Talents
Isolated Prey (Fel Rush) – Generates 40-40 30-30 Fury.