Demon Hunters have been revamped this week on the Dragonflight Alpha with Havoc receiving their very first talent tree. Check out the class changes and new talents to find out more!

Demon Hunter

Baseline

Throw Glaive (Rank 2) renamed to Bouncing Glaives. Throw Glaive ricochets to an additional targets.

Soul Carver – Carve into the soul of your target, dealing (344% of weapon damage) Fire damage and an additional [ 97.6% 97.7% of Attack Power ] Fire damage over 3 sec. Immediately shatters 2 Lesser Soul Fragments from the target and 1 additional Lesser Soul Fragment every 1 sec.

Disrupt renamed to Disrupting Fury.

Metamorphosis – Upon landing, you are transformed into a hellish demon for 30 sec, immediately resetting the cooldown of your Eye Beam and Blade Dance abilities, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% 10% Haste.

PvP Talent

Demonic Origins – The cooldown of Metamorphosis is reduced by 2 min, but its duration is reduced by 12 10 sec.

Havoc

Fel Rush (Rank 2) renamed to Hot Feet.

Chaos Strike (Rank 2) renamed to Improved Chaos Strike and changed. Chaos Strike damage increased by 10%. 15%.

Metamorphosis (Rank 2) renamed to Rush of Chaos

Chaos Nova (Rank 2) renamed to Chaos Fragments.

Furious Gaze  – When Eye Beam finishes fully channeling, your Haste is increased by an additional 10% for 9 12 sec.

Chaos Strike renamed to Critical Chaos and changed. Increases the chance that Chaos Strike will refund 20 Fury by 20%. The chance that Chaos Strike will refund 20 Fury is increased by 25% of your critical strike chance.

Metamorphosis renamed to Improved Metamorphosis and changed. The Demon Hunter gains an additional 20% 10% Haste during Metamorphosis.

Vengeful Retreat renamed to Vengeful Restraint.

Mastery: Demonic Presence renamed to Pursuit.

Eye Beam (Rank 2) renamed to Looks Can Kill.

Demonic Wards changed to Improved Warding (NYI)Your tattoos reduce magic damage taken by 10%. Demonic Wards reduces magic damage taken by an additional 5%.

Blind Fury – Eye Beam generates 40 20 Fury every sec. and its duration is increased by 50% 25%.

Demonic Appetite – Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 30 15 Fury.

Demon Blades – Your auto attacks deal an additional [ 15.18% of Attack Power ] Shadow damage and generate 7-12 10-10 Fury.

Unbound Chaos – Activating Immolation Aura increases the damage of your next Fel Rush by 500% 250%. Lasts 20 12 sec.

Soul Rending – Leech increased by 10% 5%. Gain an additional 20% 10% Leech while Metamorphosis is active.

Essence Break – Slash all enemies in front of you for [ 59.07% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 40% for 8 6 sec.

First Blood – Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 155.1% of Attack Power ] against the first target struck. Blade Dance deals [ 155.1% of Attack Power ] additional Chaos damage to the first target struck.

Cycle of Hatred renamed to Cycle of Hatred (NYI) – Chaos Strike also reduces the cooldown of Eye Beam by 1 0.5 sec, and an additional 1 0.5 sec when it critically strikes refunds Fury.

Master of the Glaive – Throw Glaive has 2 charges, and snares all enemies hit by 50% for 6 sec. 1 additional charge.

Unleashed Power – Removes the fury cost of Chaos Nova and reduces its cooldown by 33%. Reduces the Fury cost of Chaos Nova by 50% and its cooldown by 20%.

Momentum – Fel Rush, Felblade, Glide, The Hunt, and Vengeful Retreat increase your damage done by 15% 12% for 6 sec.

Vengeance

Soul Cleave (Rank 2) renamed to Focused Cleave. Soul Cleave damage increased by 10%. Soul Cleave deals 25% increased damage to your primary target.

Soul Cleave – Viciously strike all up to 5 enemies in front of you for [ 70.2% 87.75% of Attack Power ] Physical damage and heal yourself for [ 50% of Attack Power ]. Deals reduced damage beyond 5 targets. Now costs 35 Fury (was 30).

Sigil of Flame now generates 30 Fury.

Sigil of Misery renamed to Improved Sigil of Misery.

Abyssal Strike – Infernal Strike creates a Sigil of Flame when you land and its cooldown is reduced by 8 sec land.

Spirit Bomb – Consume up to 5 8 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 6 sec and damaging them for [ 22.11% of Attack Power ] Fire per fragment. Deals reduced damage beyond 5 8 targets. Now costs 45 Fury (up from 30).

Charred Flesh – Immolation Aura damage increases the duration of your Fiery Brand by 0.50 0.25 sec.

Infernal Armor – Immolation Aura increases your armor by 20% 10% and causes melee attackers to suffer [ 5% of Attack Power ] Fire damage.

Concentrated Sigils – All Sigils are now targeted placed at your location, and the duration of their effects is increased by 2 sec.

Void Reaver – Frailty now also causes afflicted enemies to deal 5% reduced damage to you. Enemies struck by Soul Cleave deal 6% less damage to you are afflicted with Frailty for 12 6 sec.

New Talents

The following new Demon Hunter talents were added:

Soulrend – Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.

Felfire Heart – Increases duration of Immolation Aura and Sigil of Flame by 1 sec.

Initiative [NYI] – Damaging an enemy before they damage you increases your critical strike chance by 15% for 5 sec. Using Vengeful Retreat refreshes your potential to trigger this effect on any enemies you are in combat with.

Ragefire – Each time Immolation Aura deals critical damage 50% of the damage dealt is gathered as Ragefire. When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.

Demon Muzzle [NYI] – Enemies deal 8% reduced magic damage to you for 8 sec after being afflicted by one of your Sigils.

Chaos Theory – Blade Dance causes your next Chaos Strike within 8 sec to have a 10-18% increased critical strike chance.

Misery in Defeat – Enemies affected by Sigil of Misery take an additional 10% damage.

Shattered Destiny – The duration of your active demon form is extended by 0.1 sec per 5 Fury spent.

Will of the Illidari – Increases maximum health by 2%.

Tactical Retreat – Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.

Flames of Fury – Sigil of Flame generates 2 additional Fury per target hit.

Inner Demon – Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal [ 136.5% of Attack Power ] Chaos damage to all nearby enemies.

Cycle of Binding – Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 1 sec.

Illidari Knowledge – Reduces magic damage taken by 2%.

Fel Flame Fortification – You take 6% reduced magic damage while Immolation Aura is active.

Extended Sigils – Increases the duration of Sigil effects by 1 sec.

Long Night – Increases the duration of Darkness by 2 sec.

Retaliation – While Demon Spikes is active, melee attacks against you cause the attacker to take 1,259 Physical damage. Generates high threat.

Down in Flames – Fiery Brand has 1 additional charge.

Debilitating Cuts – Throw Glaive snares all enemies hit by 50% for 6 sec.

Precise Sigils – All Sigils are now placed at your target’s location.

Sigil of Chains – Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec. (Instant, 30 yd range, 1.5 min cooldown)

Sigil of Flame – Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 11.5% of Attack Power ] Fire damage, and an additional [ 28.38% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Generates 30 Fury.

Pitch Black – Reduces the cooldown of Darkness by 120 sec.

Unnatural Malice – Increase the damage over time effect of The Hunt by 30%.

Sigil of Misery – Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 sec. (Insant, 30 yd range, 3 min cooldown)

Sigil of Silence – Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 6 sec. (Instant, 30 yd range, 2 min cooldown)

Precise Sigils – All Sigils are now placed at your target’s location.

Felfire Haste – Fel Rush increases your movement speed by 10% for 8 sec.

Shattered Restoration – The healing of Shattered Souls is increased by 5%.

Elysian Decree – Place a Kyrian Sigil at the target location that activates after 2 sec. Detonates to deal [ 350% of Attack Power ] Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets. (Instant, 30 yd range, 60 sec cooldown)

Lost in Darkness – Spectral Sight lasts an additional 6 sec if disrupted by attacking or taking damage.

Fel Bombardment – Immolation Aura damage has a chance to grant you a stack of Fel Bombardment, increasing the damage that your next Throw Glaive deals to your primary target by 50% and launching an additional glaive at a nearby target. This effect stacks up to 5 times.

Frailty – Enemies struck by Sigil of Flame are afflicted with Frailty for 6 sec. You heal for 10% of all damage you deal to targets with Frailty.

Tactical Retreat – Vengeful Retreat has a 5 sec reduced cooldown and generates 80 Fury over 10 sec.

Dancing with Fate – The final slash of Blade Dance deals an additional 50% damage.

The Weak-Willed – Multiple applications of Frailty may overlap. Soul Cleave applies Frailty to your primary target for 6 sec.

Vulnerability – Frailty now also increase all damage you deal to afflicted enemies by 10%.

Relentless Onslaught – Chaos Strike has a 8% chance to trigger a second Chaos Strike.

Restless Hunter – Leaving demon form grants a charge of Fel Rush and increases the damage of your next Blade Dance by 50%.

Shear Fury – Shear generates 5 additional Fury.

Collective Anguish – Casting Fel Devastation summons an allied Havoc Demon Hunter who casts Eye Beam.

Serrated Glaive – Enemies hit by Throw Glaive take 10% increased damage from Eye Beam.

Growing Inferno – Immolation Aura’s damage increases by 15% each time it deals damage.

Ragefire – Each time Immolation Aura deals critical damage 50% of the damage dealt is gathered as Ragefire. When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.

Soulrend – Throw Glaive causes targets to take an additional 60% of damage dealt as Chaos over 6 sec.

Burning Blood – Fire damage increased by 10%.

Chaos Theory – Blade Dance causes your next Chaos Strike within 8 sec to have a 10-18% increased critical strike chance.

Ragefire – Each time Immolation Aura deals critical damage 50% of the damage dealt is gathered as Ragefire. When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.

Fodder to the Flame [NYI] – Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing [ 192.5% of Attack Power ] damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.

Burning Wound [NYI] – Demon’s Bite leaves an open wound on your enemy dealing [ 100% of Attack Power ] Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 65%.