We’re taking a look at the Death Knight changes that went live in the first Patch 10.0.5 build.
All Specs
Death Coil – Fires a blast of unholy energy at the target, causing [ 42.75% 47.03% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 265% of Attack Power ] health.
Frost
Icy Talons – Your Runic Power spending abilities increase your melee attack speed by 3% for 6 10 sec, stacking up to 3 times.
Unholy
Scourge Strike – An unholy strike that deals [ 38.09% 40.37% of Attack Power ] Physical damage and [ 20.98% 22.24% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst.
Apocalypse – Summons an Army of the Dead ghoul for 15 20 sec for each burst Festering Wound.
Clawing Shadows – Deals [ 55.86% 59.21% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst.
Soul Reaper – Strike an enemy for [ 34% 37.4% of Attack Power ] Shadowfrost damage and afflict the enemy with Soul Reaper.
After 5 sec, if the target is below 35% health this effect will explode dealing an additional [ 156% 171.6% of Attack Power ] Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
PvP Talents
Blood for Blood – Heart Strike deals 60% 30% increased damage, but also costs 3% of your max health.