We’ve summarized all class changes that went live in the latest Dragonflight Beta Build 46259.
The first Beta update since the pre-patch release is now available on the Beta and brought a few class changes and, most importantly, set bonus changes. Please note some of the changes may already be live on retail.
Death Knight
Unholy
Epidemic – Causes each of your Virulent Plagues to flare up, dealing [ 24% 22.8% of Attack Power ] Shadow damage to the infected enemy, and an additional [ 9.6% 9.12% of Attack Power ] Shadow damage to all other enemies near them.
Sudden Doom – Approximately 2.88 2.5 procs per minute.
Clawing Shadows – Deals [ 50.78% 55.86% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst.
Bursting Sores – Bursting a Festering Wound deals 25% 20% more damage, and deals [ 20% 18% of Attack Power ] Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Harbinger of Doom – Sudden Doom triggers 15% 30% more often and can accumulate up to 2 charges.
Unholy Pact – Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal [ 236.2% 224.4% of Attack Power ] Shadow damage over 15 sec to enemies between you and your pet.
Tier Set Bonuses
Death Knight Unholy Class Set 2pc – Bursting a Festering Wound grants your ghoul Vile Infusion, increasing their damage by 25% and Attack Speed Haste by 10% for 5 sec.
Demon Hunter
Vengeance
Sigil of Flame – Deals [ 11.85% 14.7% of Attack Power ] Fire damage, and an additional [ 29.22% 41.4% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.
Sigil of Flame (Rank 2) – Sigil of Flame deals an additional [ 29.22% 41.4% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil.
Druid
Baseline
Shred – Shred the target, causing [ 54.65% 68.37% of Attack Power ] Physical damage to the target.
Balance
Starfall – Calls down waves of falling stars upon enemies within 40 yds, dealing [ 86.3% 112.9% of Spell Power ] Astral damage over 8 sec. Multiple uses of this ability may overlap.
Starsurge – Launch a surge of stellar energies at the target, dealing [ 134.55% 114.37% of Spell Power ] Astral damage, and empowering the damage bonus of any active Eclipse for its duration.
Wrath – Hurl a ball of energy at the target, dealing [ 60% 54% of Spell Power ] Nature damage.
Eclipse – Nature spells deal 9% 19% additional damage and Wrath damage is increased by 20%. Arcane spells deal 9% 19% additional damage and Starfire critical strike chance is increased by 20%.
Innervate – If cast on somebody else, you gain the effect at 50% 100% effectiveness.
Mastery: Astral Invocation – Your Nature spells deal 4.8% 7.2% additional damage to targets affected by Sunfire. Your Arcane spells deal 4.8% 7.2% additional damage to targets affected by Moonfire.
Feral
Rake – Rake the target for [ 27% 16% of Attack Power ] Bleed damage and an additional [ 115.55% of Attack Power ] Bleed damage over 15 sec. Reduces the target’s movement speed by 20% for 12 sec.
Restoration
Rejuvenation now costs 12% of Base Mana (was 11%).
Natural Wisdom – If you cast Innervate on somebody else, you gain its effect at 50% 100% effectiveness.
Innervate – If cast on somebody else, you gain the effect at 50% 100% effectiveness.
Soul of the Forest – Swiftmend increases the healing of your next Regrowth or Rejuvenation by 200% 150%, or your next Wild Growth by 60% 50%.
Cultivation – When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for [ 28.8% 18.72% of Spell Power ] over 6 sec.
Tier Set Bonuses
Druid Restoration Class Set 2pc – Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10% 8%.
Hunter
Baseline
Fury of the Eagle – Furiously strikes all enemies in front of you, dealing [ 236.2% 354.6% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Survival
Kill Command – Give the command to kill, causing your pet to savagely deal [ 95% 143% of Attack Power ] Physical damage to the enemy.
Kill Shot – You attempt to finish off a wounded target, dealing [ 220% 297% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health.
Flanking Strike – You and your pet leap to the target and strike it as one, dealing a total of [ 149% 224% of Attack Power + 149% 223.5% of Attack Power ] Physical damage.
Tier Set Bonuses
Hunter Survival Class Set 4pc – Raptor Strike, Carve, and Butchery have a 101% 20% chance to make your next Raptor Strike, Carve, or Butchery cost no Focus and deal 50% increased damage.
Monk
Brewmaster
Fortifying Brew (Rank 2) renamed to Fortifying Brew: Determination.
Mistweaver
Renewing Mist – Surrounds the target with healing mists, restoring [ 225% 207% of Spell Power ] health over 20 sec.
Essence Font – Unleashes a rapid twirl of healing bolts at up to 6 allies within 30 yds, every 1.0 sec for 3 sec. Each bolt heals a target for [ 47.2% 42.48% of Spell Power ], plus an additional [ 16.8% 15.12% of Spell Power ] over 8 sec.
Essence Font (Rank 2) – Each bolt of Essence Font heals a target for an additional [ 16.8% [ 15.12% of Spell Power ] over 8 sec.
Refreshing Jade Wind – Summon a whirling tornado around you, causing [ 150.8% 181% of Spell Power ] healing over 9 15 sec to up to 6 allies within 10 yards. Now costs 5% of Base Mana (was 3.5%) and has a 45 second cooldown (was 9 seconds).
Rising Mist – Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for [ 28% 25.2% of Spell Power ], and extends those effects by 4 sec, up to 100% of their original duration.
Paladin
Baseline
Holy: Judges the target, dealing [ 63.4% 57.06% of Spell Power ] Holy damage.
Protection, Retribution: Judges the target, dealing [ 63.4% 57.06% of Spell Power ] Holy damage, and causing them to take 20% increased damage from your next Holy Power ability.
Lay on Hands – Grants the target 15% 30% increased armor for 60 sec.
Holy
Light of Dawn – Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 105% 92.4% of Spell Power ].
Holy Shock – Triggers a burst of Light on the target, dealing [ 68% 61.2% of Spell Power ] Holy damage to an enemy, or [ 155% 139.5% of Spell Power ] healing to an ally. Has an additional 30% critical strike chance.
Judgment of Light – Judgment causes the next 25 successful attacks against the target to heal the attacker for [ 7% 3.5% of Spell Power ].
Protection
Judgment of Light – Judgment causes the next 25 successful attacks against the target to heal the attacker for [ 7% 3.5% of Spell Power ].
Retribution
Divine Storm – Unleashes a whirl of divine energy, dealing [ 95.81% 86.23% of Attack Power ] Holy damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Sanctified Wrath – Avenging Wrath lasts 25% longer. During Avenging Wrath, each Holy Power spent causes you to explode with Holy light for [ 27% 13.5% of Attack Power ] damage to nearby enemies.
Priest
Baseline
Power Word: Shield – Shields an ally for 15 sec, absorbing [ 280% 336% of Spell Power ] damage.
Discipline
Rapture – Immediately Power Word: Shield your target, and for the next 8 sec, Power Word: Shield has no cooldown and absorbs an additional 30% 40%.
Power Word: Radiance – A burst of light heals the target and 4 injured allies within 30 yards for [ 105% 157.5% of Spell Power ], and applies Atonement for 60% of its normal duration.
Mindbender – Generates 0.5% 0.2% mana each time the Mindbender attacks.
Contrition – When you heal with Penance, everyone with your Atonement is healed for [ 14.4% [ 9.36% of Spell Power ].
Holy
Renew now costs 2.7% of Base Mana (was 1.8%).
Mastery: Echo of Light – Your direct healing spells heal for an additional 10.0% 9.0% over 6 sec.
Prayer of Healing now costs 4.4% of Base Mana (was 4%).
Renewed Faith – Your healing on allies with your Renew is increased by 8% 6%.
Prayer Circle – Using Circle of Healing reduces the cast time and cost of your Prayer of Healing by 25% 20% for 8 sec.
Benediction – Your Prayer of Mending has a 15% 12% chance to leave a Renew on each target it heals.
Shadow
Shadowy Apparitions – When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing [ 17% of Spell Power ] Shadow damage. Critical strikes will cause two Apparitions to be created. Mind Blast, Devouring Plague, and Void Bolt have a 100% chance to conjure Shadowy Apparitions and Mind Sear has a 50% chance to conjure Shadowy Apparitions. Shadowy Apparitions float towards all targets afflicted by your Vampiric Touch for [ 17% of Spell Power ] Shadow damage. Critical strikes with Mind Blast, Devouring Plague, and Void Bolt increase the damage of the Shadowy Apparitions they conjure by 100%.
Rogue
Baseline
Mutilate – Instantly attacks for [ 42% 46.2% of Attack Power ] Physical damage.
Deadly Poison – Poisoned weapons have a chance to deal [ 5.09% 5.6% of Attack Power ] Nature damage to a target already affected by Deadly Poison.
Covenant Abilities
Slaughter Poison – Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for [ 42.7% 47% of Attack Power ] Shadow damage over 12 sec. Subsequent poison applications will instantly deal [ 5.09% 5.6% of Attack Power ] Shadow damage.
Assassination
Wound Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Fan of Knives – Sprays knives at all enemies within 10 yards, dealing [ 36.8% 44.16% of Attack Power ] Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 8 targets.
Deadly Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [ 42.7% 47% of Attack Power ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 5.09% 5.6% of Attack Power ] Nature damage.
Garrote – Garrote the enemy, causing [ 145.8% 174.96% of Attack Power ] Bleed damage over 18 sec. Silences the target for 3 6 sec when used from Stealth.
Mutilate – Attack with both weapons, dealing a total of [ 63% [ 69.3% of Attack Power ] Physical damage.
1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
Deeper Stratagem
1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
6 points: [ 289.2% 318.1% of Attack Power ] over 28 sec
Venomous Wounds – You regain 5 6 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
Venom Rush – Ambush and Mutilate refunds 5 7 Energy when used against a poisoned target.
Crimson Tempest – Now costs 30 Energy (down from 35).
1 point : [ 10.8% [ 24.2% of Attack Power ] plus [ 26.9% of Attack Power ] over 4 sec
2 points: [ 16.1% [ 36.3% of Attack Power ] plus [ 40.4% of Attack Power ] over 6 sec
3 points: [ 21.5% [ 48.4% of Attack Power ] plus [ 53.8% of Attack Power ] over 8 sec
4 points: [ 26.9% [ 60.6% of Attack Power ] plus [ 67.3% of Attack Power ] over 10 sec
5 points: [ 32.3% [ 72.7% of Attack Power ] plus [ 80.7% of Attack Power ] over 12 sec
Deeper Stratagem
1 point : [ 10.8% 24.2% of Attack Power ] plus [ 26.9% of Attack Power ] over 4 sec
2 points: [ 16.1% 36.3% of Attack Power ] plus [ 40.4% of Attack Power ] over 6 sec
3 points: [ 21.5% 48.4% of Attack Power ] plus [ 53.8% of Attack Power ] over 8 sec
4 points: [ 26.9% 60.6% of Attack Power ] plus [ 67.3% of Attack Power ] over 10 sec
5 points: [ 32.3% 72.7% of Attack Power ] plus [ 80.7% of Attack Power ] over 12 sec
6 points: [ 37.7% 84.8% of Attack Power ] plus [ 94.2% of Attack Power ] over 14 sec
Poison Bomb – Envenom has a [ 50 / 10% ]% chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals [ 132% 105.6% of Attack Power ] Nature damage over 2 sec to all enemies within it.
Outlaw
Wound Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Subtlety
Wound Poison – Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [ 2.41% 2.8% of Attack Power ] Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Deepening Shadows – Your finishing moves reduce the remaining cooldown on Shadow Dance by [ 0.1000 * 10% 6% of weapon damage ] sec per combo point spent.
Backstab – Stab the target, causing [ 49.33% 54.26% of Attack Power ] Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec.
1 point : [ 8% 8.8% of Attack Power ] damage
2 points: [ 16% 17.6% of Attack Power ] damage
3 points: [ 24% 26.4% of Attack Power ] damage
4 points: [ 32% 35.2% of Attack Power ] damage
5 points: [ 40% 44% of Attack Power ] damage
Deeper Stratagem
1 point : [ 8% 8.8% of Attack Power ] damage
2 points: [ 16% 17.6% of Attack Power ] damage
3 points: [ 24% 26.4% of Attack Power ] damage
4 points: [ 32% 35.2% of Attack Power ] damage
5 points: [ 40% 44% of Attack Power ] damage
6 points: [ 48% 52.8% of Attack Power ] damage
Shadowstrike – Strike the target, dealing [ 87.35% 96.09% of Attack Power ] Physical damage.
1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
Deeper Stratagem
1 point : [ 82.6% 90.9% of Attack Power ] over 8 sec
2 points: [ 123.9% 136.3% of Attack Power ] over 12 sec
3 points: [ 165.2% 181.8% of Attack Power ] over 16 sec
4 points: [ 206.6% 227.2% of Attack Power ] over 20 sec
5 points: [ 247.9% 272.6% of Attack Power ] over 24 sec
6 points: [ 289.2% 318.1% of Attack Power ] over 28 sec
Shadow Blades – Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 30% 50% additional damage as Shadow for 20 sec.
Shuriken Storm – Sprays shurikens at all enemies within 10 yards, dealing [ 16.2% 21.1% of Attack Power + 16.2% 21.1% of Off-hand Attack Power ] Physical damage and reducing movement speed by 50% for 8 sec. Deals reduced damage beyond 8 targets.
Gloomblade – Punctures your target with your shadow-infused blade for [ 56.58% 62.24% of Attack Power ] Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec.
Secret Technique cooldown changed to 60 seconds (was 45).
1 point : [ 33% 42.9% of Attack Power ] total damage
2 points: [ 66% 85.8% of Attack Power ] total damage
3 points: [ 99% 128.7% of Attack Power ] total damage
4 points: [ 132% 171.6% of Attack Power ] total damage
5 points: [ 165% 214.5% of Attack Power ] total damage
Deeper Stratagem
1 point : [ 33% 42.9% of Attack Power ] total damage
2 points: [ 66% 85.8% of Attack Power ] total damage
3 points: [ 99% 128.7% of Attack Power ] total damage
4 points: [ 132% 171.6% of Attack Power ] total damage
5 points: [ 165% 214.5% of Attack Power ] total damage
6 points: [ 198% 257.4% of Attack Power ] total damage
Shaman
PvP Talents
Ethereal Form – You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 14 10 sec. Now has a 60 second cooldown (was 45).
Warlock
Destruction
Immolate – Burns the enemy, causing [ 39.84% 53.78% of Spell Power ] Fire damage immediately and an additional [ 149.4% 201.69% of Spell Power ] Fire damage over 18 sec.
Incinerate – Draws fire toward the enemy, dealing [ 96.92% 130.84% of Spell Power ] Fire damage.
Conflagrate – Burns the enemy, causing [ 39.84% 53.78% of Spell Power ] Fire damage immediately and an additional [ 149.4% 201.69% of Spell Power ] Fire damage over 18 sec.
Chaos Bolt – Unleashes a devastating blast of chaos, dealing a critical strike for [ 235.2% 305.8% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance.
Rain of Fire – Calls down a rain of hellfire, dealing [ 71.7% 96.8% of Spell Power ] Fire damage over 8 sec to enemies in the area.
Cataclysm – Calls forth a cataclysm at the target location, dealing [ 180% 216% of Spell Power ] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.
Warrior
Arms
Tactician – You have a 1.40% 1.30% chance per Rage spent on abilities to reset the remaining cooldown on Overpower.
War Machine – Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.
Fury
Raging Blow – Raging Blow has a 20% chance to instantly reset its own cooldown.
Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.
Onslaught – Brutally attack an enemy for 200 [ 151.6% of Attack Power ] Physical damage
and become Enrage for 5 sec. Generates 0 20 Rage.
Protection
War Machine – Killing an enemy instantly generates 10 5 Rage, and increases your movement speed by 30% for 8 sec.