Priests received some significant class changes and new talents in the latest Dragonflight Beta build.

Priest

Power Word: Shield now has a 7.5 sec cooldown. Shields an ally for 15 sec, absorbing 165% 280% of Spell Power ] damage. You cannot shield the target again for 7.5 sec.

Shadow Word: Death now has a 20 sec recharge (was 30).

Psychic Scream‘s cooldown reduced to 45 seconds (was 60).

Shadow Word: Pain – A word of darkness that causes [ 12.92% of Spell Power ] Shadow damage instantly, and an additional [ 57.53% 76.7% of Spell Power ] Shadow damage over 12 16 sec.

Discipline

Atonement – Power Word: Shield, Shadow Mend, Flash Heal, Renew, and Power Word: Radiance apply Atonement to your target for 15 sec.

Rapture – Immediately Power Word: Shield your target, and for the next 8 sec, Power Word: Shield has no cooldown and absorbs an additional 30% absorbs an additional 200% and may be cast on targets with Weakened Soul.

Power of the Dark Side – Shadow Word: Pain / Purge the Wicked has a chance to empower your next Penance with Shadow, increasing its effectiveness by 50% 30%.

Improved Power Word: Radiance renamed to Light’s Promise. Power Word: Radiance has gains an additional cooldown charge.

Mind Sear – Cast time reduced to 4 seconds (was 4.5). Corrosive shadow energy radiates from the target, dealing 98.3% 117.9% of Spell Power ] Shadow damage over 4.5 4 sec to all enemies within 10 yards of the target. Generates 6 Insanity over the duration per target hit. Costs 0 Insanity every 1 sec while channeled. Cast time changed to 4 sec (was 4.5).

Shadow Mend – Wraps an ally in shadows which heal for [ 320% 352% of Spell Power ], but at a price. The ally will take [ 16% 17.6% of Spell Power ] damage every 1 sec, until they have taken [ 160% 176% of Spell Power ] total damage from all sources, or leave combat. Now has a 15 sec cooldown.

Psychic Voice – Reduces the cooldown of Psychic Scream by 30 15 sec.

Purge the Wicked – Cleanses the target with fire, causing [ 22.3% of Spell Power ] Fire Radiant damage and an additional [ 124% of Spell Power ] Fire Radiant damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.

Halo – Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 115% up to 161% of Spell Power ] and dealing [ 103% up to 144.2% of Spell Power ] Holy damage to enemies. Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards. Healing reduced beyond 6 targets.

Holy

Renewed Faith – Your healing is increased by 5% 8% on targets with your Renew.

Trail of Light – When you cast Heal or Flash Heal, 35% 18% of the healing is replicated to the previous target you healed with Heal or Flash Heal.

Enlightenment – You regenerate mana 5% 10% faster.

Psychic Voice – Reduces the cooldown of Psychic Scream by 30 15 sec.

Surge of Light – Your healing spells and Smite have a 8% 4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.

Benediction – Your Prayer of Mending has a 25% 15% chance to leave a Renew on each target it heals.

Light of the Naaru – The cooldowns of your Holy Words are reduced by an additional 33% 10% when you cast the relevant spells.

Halo – Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 115% up to 161% of Spell Power ] and dealing [ 103% up to 144.2% of Spell Power ] Holy damage to enemies. Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards. Healing reduced beyond 6 targets.

Shadow

Void Eruption‘s cooldown increased to 2 minutes (was 1.5).

Dispersion changed.

Normal: Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec and healing you for 25% of your maximum health over its duration, but you are unable to attack or cast spells. Increases movement speed by 50% and makes you immune to all movement impairing effects. Castable while stunned, feared, or silenced.

Intangibility: Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec and healing you for 50% of your maximum health over its duration, but you are unable to attack or cast spells. Increases movement speed by 50% and makes you immune to all movement impairing effects. Castable while stunned, feared, or silenced.

Void Bolt – Sends a bolt of pure void energy at the enemy, causing [ 81.6% 100% of Spell Power ] Shadow damage. Cooldown increased to 9 seconds (was 4.5).

Mind Sear – Cast time reduced to 4 seconds (was 4.5). Corrosive shadow energy radiates from the target, dealing 98.3% 117.9% of Spell Power ] Shadow damage over 4.5 4 sec to all enemies within 10 yards of the target. Generates 6 Insanity over the duration per target hit. Costs 0 Insanity every 1 sec while channeled. Cast time changed to 4 sec (was 4.5).

Shadow Mend – Wraps an ally in shadows which heal for [ 320% 352% of Spell Power ], but at a price. The ally will take [ 16% 17.6% of Spell Power ] damage every 1 sec, until they have taken [ 160% 176% of Spell Power ] total damage from all sources, or leave combat. Now has a 15 sec cooldown.

Death and Madness – Dispersion heals for 50% of your maximum health over its duration and has 30 sec reduced cooldown. Dispersion heals you for an additional 25% of your maximum health over its duration and its cooldown is reduced by 30 sec.

Shadow Crash – Hurl a bolt of slow-moving Shadow energy at the destination, dealing [ 191.25% of Spell Power ] Shadow damage to all targets within 8 yards and applying Vampiric Touch to 4 of them.

Psychic Link – Mind Blast deals 30% and Mind Spike deal 15% of its damage to all other targets afflicted by your Vampiric Touch within 40 yards.

Hungering Void – Void Bolt causes the target to become vulnerable to the void, increasing their damage taken from you by 10% for 6 12 sec. This effect may only be active on one target at a time. Casting Void Bolt on an enemy that is already vulnerable extends the duration of your Voidform by 1 2 sec, or 2 4 sec if Void Bolt critically strikes.

Ancient Madness – Cooldown increased to 2 minutes (was 1.5).

New Talents

Catharstick (PvP Talent) – 20% of all damage that you take is stored in the Catharstick. The stored amount cannot exceed 15% of your maximum health. The initial damage of your next Shadow Word: Pain / Purge the Wicked deals this stored damage to your target.

Void Tendrils – Summons shadowy tendrils, rooting up to 5 enemy targets within 8 yards for 20 sec or until the tendril is killed. (Instant, Costs 1% of Base Mana, 60 sec cooldown)

Divine Aegis – Critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 15 sec. Critical heals with Power Word: Shield absorb 15% additional damage.

Angelic Bulwark – When an attack brings you below [ 30 + 25% of Spell Power ]% health, you gain an absorption shield equal to 15% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.

Halo – Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for up to [ 161% of Spell Power ] and dealing up to [ 144.2% of Spell Power ] Shadow damage to enemies. Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards. Healing reduced beyond 6 targets. (1.5 sec cast, Costs 1% of base Mana, 30 yd range, 40 sec cooldown)

Divine Star – Throw a Divine Star forward 24 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Shadow damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.

Dark Void – Unleashes an explosion of dark energy around your target, dealing [ 68% of Spell Power ] Shadow damage and applying Shadow Word: Pain to your target and [ 68% of Spell Power – 1 ] nearby enemies. Generates 20 Insanity. (2 sec cast, 40 yd range, 30 sec cooldown)

Depth of the Shadows – Each time Purge the Wicked or Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 2%, up to a maximum of 50%.

Death and Madness – Spell description is missing but a similar spell comes with the following tooltip: If your Shadow Word: Death fails to kill a target at or below 20% health, its cooldown is reset. If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain 30 Insanity over 4 sec.

Rhapsody – For every 5 sec that you do not cast Holy Nova, the healing and damage of your next Holy Nova is increased by 10%. This effect can stack up to 20 times.

Move with Grace – Leap of Faith’s cooldown is reduced by 30 sec.

Improved Fade – Reduces the cooldown of Fade by 5 sec.

Apathy – Your Mind Blast critical strikes reduce your target’s movement speed by 75% for 4 sec.

Spell Warding – Reduces all magic damage taken by 3%.

Inspiration – Reduces your target’s physical damage taken by 5% for 15 sec after a critical heal with Flash Heal or Penance.

Enduring Luminescence – Power Word: Radiance applies Atonement at an additional 15% of its normal duration.

Bright Pupil – Reduces the cooldown of Power Word: Radiance by 5 sec.

Painful Punishment – Each Penance bolt extends the duration of Shadow Word: Pain and Purge the Wicked on enemies hit by 0.7 sec.

Borrowed Time – Casting Power Word: Shield increases your Haste by 4% for 4 sec.

Improved Shadow Word: Pain – Increases the damage of Shadow Word: Pain and Purge the Wicked by 8%.

Train of Thought – Flash Heal, Renew, and Shadow Mend reduce the cooldown of Power Word: Shield by 1.0 sec. Smite reduces the cooldown of Penance by 0.5 sec.

Balance In All Things – Your damaging Shadow spells increase the damage of your next Holy spell cast within 6 sec sec by 15%. Your damaging Holy spells increase the damage of your next Shadow spell cast within 6 sec sec by 15%.

Blessed Recovery – After being struck by a melee or ranged critical hit, heal 20% of the damage taken over 6 sec.

Fiending Dark – Your Smite, Mind Blast, and Penance casts reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec.

Resplendent Light – Light’s Wrath deals an additional 2% damage per ally affected by your Atonement.

Wrath, Unleashed – Reduces the cast time of Light’s Wrath by 1 sec and increases its critical strike chance by 15%. Smite deals 40% additional damage for 15 sec after casting Light’s Wrath.

Weal and Woe – Your Penance bolts increase the damage of your next Smite by 8% or the absorb of your next Power Word: Shield by 3%. Stacks up to 7 times.

Expiation – Increases the damage of Mind Blast and Shadow Word: Death by 10%. Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage.

Healing Chorus – Your Renew healing increases the healing done by your next Circle of Healing by 2%, stacking up to 25 times.

Tools of the Cloth – For 12 sec after casting Power Word: Shield, you deal 10% additional damage and healing with Smite and Holy Nova.

Sheer Terror – Increases the amount of damage required to break your Psychic Scream by 75%.

Crisis Management – Increases the critical strike chance of Flash Heal and Heal by 8%.

Prismatic Echoes – Increases the healing done by your Mastery: Echo of Light by 15%.

Orison – Circle of Healing heals 1 additional ally and its cooldown is reduced by 3 sec.

Halo – Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for up to [ 161% of Spell Power ] and dealing up to [ 144.2% of Spell Power ] Holy damage to enemies. Deals additional damage and healing to targets further away from you, up to a maximum of 25 yards. Healing reduced beyond 6 targets.

Prayers of the Virtuous – Prayer of Mending jumps 1 additional times.

Twist of Fate – After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.

Lightweaver – Flash Heal reduces the cast time of your next Heal within 20 sec by 30% and increases its healing done by 15%. Stacks up to 2 times.

Pontifex – Critical heals from Flash Heal and Heal increase your healing done by your next Holy Word spell by 10%, stacking up to 2 times.

Manipulation – Your Smite and Penance casts reduce the cooldown of Mindgames by 1 sec.

Harmonious Apparatus – Circle of Healing reduces the cooldown of Holy Word: Sanctify, Prayer of Mending reduces the cooldown of Holy Word: Serenity, and Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.

Make Amends – When your Penance deals damage, the duration of Atonement on yourself is increased by 1 sec and when your Penance heals, the duration of Atonement on your target is increased by 1 sec.

Lightweaver – Flash Heal reduces the cast time of your next Heal within 20 sec by 30% and increases its healing done by 15%. Stacks up to 2 times.

Mind Melt – Mind Spike reduces cast time of your next Mind Blast by 50%, stacking up to 2 times. Lasts 6 sec.

Dark Evangelism – Your Mind Flay and Mind Sear damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times.

Piercing Shadows – Your Shadow spell casts increase your Shadow damage by 0.5% for 25 sec. Stacks up to 5 times.

Dark Ascension – Consumes Dark Evangelism to increase the damage of your non-periodic Shadow spells by 4% per stack consumed. Lasts 18 sec. (1.5 sec cast, 2 min cooldown)

Shattered Perceptions – Mindgames lasts an additional 2 sec, deals an additional 25% initial damage, and reverses an additional 25% damage or healing.

Archbishop Benedictus’ Restitution – After Spirit of Redemption expires, you will revive at up to 100% health, based on your effectiveness during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.

Mastermind – Increases the critical strike chance of Mind Spike and Mind Blast by 3% and increases their critical strike damage bonus by 15%.

Whispers of the Damned – Your Mind Blast and Mind Spike critical strikes generate an additional 3 Insanity.

Say Your Prayers – Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target.

Everlasting Light – Heal restores up to 15% additional health, based on your missing mana.

Holy Mending – When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for [ 37.5% of Spell Power ].

Fiending Dark – When Prayer of Mending jumps to a target affected by your Renew, that target is instantly healed for [ 37.5% of Spell Power ].

Revitalizing Prayers – Prayer of Healing has a 30% chance to apply a 6 second Renew to allies it heals.

Maddening Touch – Vampiric Touch has a 50% chance to generate 1 Insanity each time it deals damage.

Prayerful Litany – Prayer of Healing heals for 30% more to the most injured ally it affects.

Derangement – Increases the initial damage of Devouring Plague by 75%. Mind Sear deals damage 20% faster.

Shadow Orbs [NYI] – Coming soon!

Maddening Touch – Vampiric Touch has a 50% chance to generate 1 Insanity each time it deals damage.

Converted Followers [NYI] – Coming soon!

Empowered Shadow [NYI] – Coming soon!

Tormented Spirits – Your Shadow Word: Pain damage has a 5% chance to create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch. Critical strikes increase the chance to 10%.

Shadow Orb [NYI] – Coming soon!

Painbreaker’s Psalm – Shadow Word: Death consumes 4 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 10 Insanity.

Harnessed Shadows [NYI] – Coming soon!

Pain of Death – Increases the damage dealt by Shadow Word: Death by 25%. Shadow Word: Death deals 20% of its damage to all targets affected by your Shadow Word: Pain within 40 yards.

Empowered Renew – Renew instantly heals your target for 10% of its total periodic effect.

Lunacy – Reduces the Insanity cost of Devouring Plague by 10. Reduces the Insanity drained when Mind Sear deals damage by 5.

Rapid Recovery – Increases healing done by Renew by 35%, but decreases its base duration by 3 sec.

Spirited Litany – After your Prayer of Mending heals 40 times, gain Power Infusion for 10 sec.

Desperate Times – Increases healing by 6% on friendly targets at or below 50% health.

Empowered Renew – Renew instantly heals your target for 10% of its total periodic effect.

Mind Flay: Insanity – Assaults the target’s mind with Shadow energy, causing [ 231.12% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%. (4.5 sec cast, 40 yd range)

Mind Flay: Insanity – Casting Devouring Plague transforms your Mind Flay spell into Mind Flay: Insanity for 5 sec. Mind Flay: Insanity deals 80% more damage than Mind Flay.

Dark Void – Unleashes an explosion of dark energy around your target, dealing [ 68% of Spell Power ] Shadow damage and applying Shadow Word: Pain to your target and [ 68% of Spell Power – 1 ] nearby enemies. Generates 20 Insanity.

PvP Talents

Miracle Worker – Holy Word: Serenity now has 2 charges and a 10% reduced cooldown gains an additional charge.

Shadow Word: Death (Rank 2) renamed to Eternal RestShadow Word: Death’s cooldown is reduced by 10 sec. Reduces the cooldown of Shadow Word: Death by 12 sec. Unlocked at honor level 10.