We’ve summarized all class changes that went live in Patch 10.0.5 so far.
Death Knight
All Specs
Death Coil – Fires a blast of unholy energy at the target, causing [ 42.75% 47.03% of Attack Power ] Shadow damage to an enemy or healing an Undead ally for [ 265% of Attack Power ] health.
Frost
Icy Talons – Your Runic Power spending abilities increase your melee attack speed by 3% for 6 10 sec, stacking up to 3 times.
Unholy
Scourge Strike – An unholy strike that deals [ 38.09% 40.37% of Attack Power ] Physical damage and [ 20.98% 22.24% of Attack Power ] Shadow damage, and causes 1 Festering Wound to burst.
Apocalypse – Summons an Army of the Dead ghoul for 15 20 sec for each burst Festering Wound.
Clawing Shadows – Deals [ 55.86% 59.21% of Attack Power ] Shadow damage and causes 1 Festering Wound to burst.
Soul Reaper – Strike an enemy for [ 34% 37.4% of Attack Power ] Shadowfrost damage and afflict the enemy with Soul Reaper.
After 5 sec, if the target is below 35% health this effect will explode dealing an additional [ 156% 171.6% of Attack Power ] Shadowfrost damage to the target. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, gain Runic Corruption.
PvP Talents
Blood for Blood – Heart Strike deals 60% 30% increased damage, but also costs 3% of your max health.
Demon Hunter
Essence Break – Slash all enemies in front of you for [ 272.16% 250% of Attack Power ] Chaos damage, and increase the damage your Chaos Strike and Blade Dance deal to them by 80% for 4 sec. Deals reduced damage beyond 8 targets.
Druid
Talent Tree Changes
The Druid Core tree has been updated in 10.0.5 with new talents and connections throughout the tree.
Typhoon – Summon a violent Typhoon that strikes targets in front of the caster within 15 yards, knocking them back and dazing them for 6 sec. Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Swipe is now learned at Level 10.
Swipe all nearby enemies, inflicting [ 38.24% 19.12% of Attack Power ] Physical damage. Deals reduced damage beyond 5 targets. Deals 10% increased damage against bleeding targets. Generates 1 additional combo points during Berserk.
Killer Instinct now has 2 ranks and grants 3/6% physical damage and armor.
Nurturing Instinct now has 2 ranks and grants 3/6% magical damage and healing.
Improved Swipe (new talent) – Increases Swipe/Brutal Slash damage by 100%.
Forestwalk (new talent) – Casting Regrowth increases your movement speed and healing received by 5% for 2 seconds.
Gale Winds (new talent) – Increases Typhoon’s radius by 20% and its range by 5 yards.
Incessant Tempest (new talent) – Reduces the cooldown of Typhoon by 5 seconds.
Here’s a visual illustration of the updated Druid Core Talent tree.
Balance
Balance Druid (Spec Aura)
Decreases damage/healing by 25%: Moonfire
Decreases periodic damage/healing by 25%: Moonfire
Starfall – Extends the duration of active Moonfires and Sunfires by 2 4 sec.
Typhoon – Blasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Eclipse – Arcane spells deal 19% additional damage and Starfire critical strike chance is increased by 20% the damage Starfire deals to nearby enemies is increased by 50%.
Solstice – During the first 6 sec of every Eclipse, Shooting Stars fall 100% 200% more often.
Circle of Life and Death has been removed.
Umbral Intensity – Lunar Eclipse increases the critical strike chance of Starfire by an additional 10%. Lunar Eclipse increases the damage Starfire deals to nearby enemies by an additional 10%.
Cosmic Rapidity (new talent) – Your Moonfire, Sunfire, and Stellar Fire deal damage 25% faster.
Feral
Infected Wounds – Rake damage increased by 30%, 25%, and Rake causes an Infected Wound in the target, reducing the target’s movement speed by 20% for 12 sec.
Brutal Slash – Strikes all nearby enemies with a massive slash, inflicting [ 98.37% 49.2% of Attack Power ] Physical damage. Deals 10% increased damage against bleeding targets. Deals reduced damage beyond 5 targets.
Sharpened Claws – Maul increases the damage done by your Swipe and Thrash by 25% 10% for 6 sec.
Feral Druids will start with Rip instead of Thrash.
Rampant Ferocity – Ferocious Bite hits all nearby enemies affected by your Rip for 25% 35% of the damage dealt. Damage reduced beyond 5 target.
Dreadful Bleeding – Rip damage increased by 20% 15%.
Veinripper – Rip, Rake, and Thrash last 25% 33% longer.
Blizzard added new connections between nodes. We include the new talent tree below.
Guardian
Berserk: Ravage – Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 100% 50%.
Ursine Adept – Moonfire, Soothe, Remove Corruption, Innervate, and Rebirth are usable in Bear Form. Multiple uses of Ironfur may overlap. All damage taken in Bear Form reduced by 0%.
Thorns of Iron (new talent) – When you cast Ironfur, also deal Physical damage equal to 30% of your armor, split among enemies within 12 yards.
Raze (new talent) – Strike with the might of Ursoc, dealing [ 70% of Attack Power ] Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Moonless Night (new talent) – When you cast a single-target ability on an enemy afflicted by Moonfire, you cause them to burn for an additional 10% Arcane damage.
Lunar Beam (new talent) – Summons a beam of lunar light at your location, dealing [ 85.2% of Attack Power ] Arcane damage and healing you for [ 280% of Attack Power ] over 8 sec. (Instant, 40 yd range, 1.2 min cooldown)
Restoration
Increases damage/healing by 5%: Cultivation, Efflorescence, Improved Regrowth, Incarnation: Tree of Life, Lifebloom, Reactive Resin, Regrowth, Rejuvenation, Spring Blossoms, Tranquility, Wild Growth
Increases periodic damage/healing by 5%: Cultivation, Efflorescence, Improved Regrowth, Incarnation: Tree of Life, Lifebloom, Reactive Resin, Regrowth, Rejuvenation, Spring Blossoms, Tranquility, Wild Growth
Nourish – Heals a friendly target for [ 223% of Spell Power ]. Receives triple 300% bonus from Mastery: Harmony.
PvP Talents
Leader of the Pack – Leader of the Pack also causes allies to heal themselves for 5% 3% of their maximum health when they critically hit with a direct attack. The healing effect cannot occur more than once every 8 sec.
Evoker
Preservation
Temporal Anomaly – Send forward a vortex of temporal energy, absorbing [ 175% of Spell Power ] damage on 2 nearby allies every 3 seconds. Lasts 6 seconds. damage on you and any allies in its path. Absorption is reduced beyond 5 targets. Speed increased by 40%, orbs no longer slows down when it spots an ally in its radius. Cooldown increased to 15 seconds (was 6).
Nozdormu’s Teachings has been reworked. Temporal Anomaly shields 1 additional target each time it pulses. Temporal Anomaly reduces the cooldowns of your Empower spells by 5 seconds.
Resonating Sphere – Temporal Anomaly applies Echo at 30% effectiveness to allies it heals the first 6 allies it passes through.
Time of Need may only occur every 60 seconds (down from 90).
Hunter
Arcane Shot – A quick shot that causes (200% of weapon damage) [ 62.7% of Attack Power ] Arcane damage.
Beast Mastery
Barbed Shot – Fire a shot that tears through your enemy, causing them to bleed for [ 175% of Attack Power ] damage over 8 sec and increases your critical strike chance by 3% for 8 sec, stacking up to 1 time 3 times.
Animal Companion – Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities and both of your pets deal 35% reduced damage.
Marksmanship
Marksmanship Hunter (Spec Aura) –
Increases damage/healing by 21% 18%: A Murder of Crows, Aimed Shot, Barrage, Bloodshed, Bursting Shot, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra’s Bite, Improved Kill Shot, Improved Rapid Fire, Kill Shot, Legacy of the Windrunners, Mongoose Bite, Multi-Shot, Rapid Fire, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow
Increases periodic damage/healing by 21%: 18%: A Murder of Crows, Aimed Shot, Barrage, Bloodshed, Bursting Shot, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra’s Bite, Improved Kill Shot, Improved Rapid Fire, Kill Shot, Legacy of the Windrunners, Mongoose Bite, Multi-Shot, Rapid Fire, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow
Trueshot – While Trueshot is active, you generate 50% additional Focus. Every 50 Focus spent reduces the cooldown of Trueshot by 1.5 2.5 sec.
Calling the Shots – Every 50 Focus spent reduces the cooldown of Trueshot by 1.5 2.5 sec.
Salvo has been reworked. Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 targets hit. 45-second cooldown, does not incur a global cooldown.
Tactical Reload (new talent replacing Double Tap) – Aimed Shot and Rapid Fire cooldown reduced by 10%.
Tactical Reload and Steady Focus swapped positions in the tree.
Tenacity (Pets)
Fortitude of the Bear – Increase the maximum health of you and your pet by 20% for 10 sec, and instantly heals you for that amount.
Survival
Fury of the Eagle – Furiously strikes all enemies in front of you, dealing [ 354.6% 762.3% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets.
Butchery now costs 30 Focus (was 40).
Mage
Frostbolt – Launches a bolt of frost at the enemy, causing [ 50.22% 57.75% of Spell Power ] Frost damage and slowing movement speed by 50% for 8 sec.
Fire
Pyroblast – Hurls an immense fiery boulder that causes [ 134.76% 151% of Spell Power ] Fire damage and an additional [ 18.6% of Spell Power ] Fire damage over 6 sec.
Fireball – Throws a fiery ball that causes [ 80.65% 90.33% of Spell Power ] Fire damage.
Flamestrike – Leaves behind a patch of flames which that burns enemies within it for [ 40.6% of Spell Power ] Fire damage over 8 sec.
Mastery: Ignite – Your target burns for an additional 5.5% 5.8% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Phoenix Flames, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Scorch – Scorches an enemy for [ 18.3% 20.5% of Spell Power ] Fire damage. Castable while moving.
Fire Blast – Blasts the enemy for [ 94.19% 105.5% of Spell Power ] Fire damage.
Flame Patch – Flamestrike leaves behind a patch of flames which that burns enemies within it for [ 40.6% of Spell Power ] Fire damage over 8 sec.
Frost
Flurry – Unleash a flurry of ice, striking the target 3 times for a total of [ 94.9% 109.1% of Spell Power ] Frost damage. Each hit reduces the target’s movement speed by 70% for 1 sec and applies Winter’s Chill to the target.
Ice Lance – Quickly fling a shard of ice at the target, dealing [ 30.96% 34.67% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets.
Splitting Ice: Quickly fling a shard of ice at the target, dealing [ 30.96% 34.67% of Spell Power ] Frost damage, and [ 24.8% 27.7% of Spell Power ] Frost damage to a second nearby target.
Glacial Spike – Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 310.81% 357.43% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
PvP Talents
Dampened Magic – Magical damage over time effects deal 20% 10% less damage to you.
Monk
Brewmaster
Gift of the Ox – Summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 120% 240% of Attack Power ].
Mistweaver
Revival – Heals all party and raid members within 40 yards for [ 325.45% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Healing increased by 100% when not in a raid.
Bonedust Brew removed and replaced with Sheilun’s Gift.
Sheilun’s Gift (new talent) – Draws in all nearby clouds of mist, healing up to 3 nearby allies for [ 83% of Spell Power ] per cloud absorbed. A cloud of mist is generated every 8 sec while in combat. (2-sec cast, Costs 4.5% of Base Mana, 40 yd range)
Attenuation removed and replaced with Shaohao’s Lessons.
Shaohao’s Lessons – Each time you cast Sheilun’s Gift, you learn one of Shaohao’s Lessons for up to 30 sec, based on how many clouds of mist are consumed.
Lesson of Doubt: Your spells and abilities deal up to 30% more healing and damage to targets, based on their current health.
Lesson of Despair: Your Critical Strike is increased by 25% while above 80% health.
Lesson of Fear: Decreases your damage taken by 15% and increases your Haste by 20%.
Lesson of Anger: 20% of the damage or healing you deal is duplicated every 4 sec.
Bountiful Brew removed and replaced with Veil of Pride.
Veil of Pride (new talent) – Increases Sheilun’s Gift cloud mist generation to every 4 seconds.
Burst of Life (new talent) – Life Cocoon’s cooldown is reduced by 20 sec. When Life Cocoon expires, it releases a burst of mist that restores 0 health split among the target and nearby allies.
A connection from the Veil of Pride/Shaohao’s Lesson choice node to Rising Mist/Tear of Morning choice node was added.
Windwalker
Windwalker Monk (Spec Aura)
Decreases damage/healing by 7% 10%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Thunderfist, Tiger Palm, Whirling Dragon Punch
Decreases periodic damage/healing by 7% 10%: Blackout Kick, Breath of Fire, Chi Burst, Chi Wave, Crackling Jade Lightning, Eye of the Tiger, Fist of the White Tiger, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Rushing Jade Wind, Special Delivery, Spinning Crane Kick, Thunderfist, Tiger Palm, Whirling Dragon Punch
Invoke Xuen, the White Tiger – Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 23% 22.3% of Attack Power ] Nature damage.
PvP Talents
Chrysalis – Reduces the cooldown of Life Cocoon by 45 30 sec.
Paladin
Retribution Aura – When any party or raid member within 40 yards takes more than 50% of their health in damage in a single hit, you gain Seraphim for 4 sec. This cannot occur more than once every 30 sec.
Holy
Blessing of Winter has been redesigned. Bless an ally for 30 sec. Their spells and abilities deal [ 5% of Attack Power or 5% of Spell Power ] Frost damage and reduce enemies’ movement speed by 5% and Attack Speed by 2%, stacking 10 times. Bless a friendly healer for 30 sec, restoring 1% Mana every 2 sec.
Avenging Crusader – Costs 5 Holy Power (was 50% of Base Mana). Cooldown reduced to 45 sec (was 2 mins). Duration reduced to 12 sec (was 20).
Tower of Radiance – Casting Flash of Light or Holy Light on your Beacon of Light grants 1 Holy Power. Casting Flash of Light or Holy Light on targets without Beacon of Light has a chance to grant 1 Holy Power, increasing based on their current health threshold.
Inflorescence of the Sunwell – Infusion of Light has 1 additional charge, reduces the cost of Flash of Light by an additional 30%, and causes every 3 casts of Holy Light to generate an additional Holy Power and has a 30% chance to generate an additional Holy Power from Holy Light.
Protection
Righteous Protector – Each Holy Power spent reduces the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by [ 5 / 10.1 ] sec. Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by [ 5 / 10 * 3.1 ] sec.
Priest
Petrifying Scream (new talent) – Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
Discipline
Divine Star – Throw a Divine Star forward 24 27 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Power Infusion – Infuses the target with power for 20 sec, increasing haste by [ 25 + 25% of Spell Power ]%. Can only be cast on players.
Mind Blast – Now costs 1.6% of Base Mana (was 2.5%).
Power of the Dark Side – Shadow Word: Pain and Purge the Wicked have a chance to empower your next Penance with Shadow, increasing its effectiveness by 30% 50%.
Power Word: Solace – Strikes an enemy with heavenly power, dealing [ 80% 68% of Spell Power ] Holy damage and restoring 1% of your maximum mana.
Shadow Covenant – Make a shadowy pact, healing the target and 4 other injured allies within 30 yds for [ 165% of Spell Power ]. For 7 sec, your Shadow spells deal 25% increased damage and healing, and Halo, Divine Star, and Penance are converted to Shadow spells.
Pain Transformation – Pain Suppression also heals your target for 12% 25% of their maximum health and applies Atonement.
Protector of the Frail – Pain Suppression gains an additional charge. Power Word: Shield reduces the cooldown of Pain Suppression by 3 sec.
Light’s Wrath now costs 2% of Base Mana.
Painful Punishment – Each Penance bolt extends the duration of Shadow Word: Pain and Purge the Wicked on enemies hit by 0.7 1.5 sec.
Embrace Shadow – Shadow Covenant lasts an additional 4 8 sec.
Twilight Corruption has been reworked. Shadow Covenant increases Shadow spell damage and healing by an additional 10%.
Dark Reprimand can be cast on players.
Stolen Psyche has been renamed to Abyssal Reverie and reworked. Atonement heals for 10% more when activated by Shadow spells.
Blaze of Light now also increases the damage of Power Word: Solace in addition to Penance and Smite.
Weal and Woe increases the damage of Power Word: Solace in addition to Smite.
Wrath Unleashed increases the damage of Power Word: Solace in addition to Smite.
Harsh Discipline has been reworked. Every 10 casts of Smite, your next Penance is free and fires an additional 3 bolts. Your next Penance fires an additional 3 bolts and costs no Mana after 10 casts of Smite, Power Word: Solace, or Mind Blast.
Void Summoner can now trigger from Power Word: Solace in addition to Mind Blast, Penance, and Smite.
Holy
Divine Star – Throw a Divine Star forward 24 27 yds, healing allies in its path for [ 70% of Spell Power ] and dealing [ 56% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Healing reduced beyond 6 targets.
Burning Vehemence and Searing Light swapped positions in the talent tree.
Searing Light is a 1-point talent. The damage increase is unchanged.
Burning Vehemence is now a 2-point talent and has been redesigned. Increases the damage of Holy Fire by 25% 15%. Holy Fire deals 25% of its initial damage to all nearby enemies within 12 yards of your target. Damage reduced beyond 5 targets.
Prayers of the Virtuous increases the maximum stack count of Prayer of Mending by 2 per point.
Shadow
Shadow Priest (Spec Aura)
Increases periodic damage/healing by 10% 21%: Shadow Word: Pain
Increases damage/healing by 10% 21%: Shadow Word: Pain
Increases damage/healing by 10% 32%: Mind Blast
Increases damage/healing by 10% 25%: Shadow Word: Death
Decreases damage/healing by 12%: Shadow Word: Death
Mind Flay – Assaults the target’s mind with Shadow energy, causing [ 141.24% 169.49% of Spell Power ] Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Void Bolt – Sends a bolt of pure void energy at the enemy, causing [ 198% 237.6% of Spell Power ] Shadow damage.
Shadowy Apparitions – When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals [ 18.7% 20.57% of Spell Power ] Shadow damage.
Devouring Plague – Afflicts the target with a disease that instantly causes [ 70.12% 77.13% of Spell Power ] Shadow damage plus an additional [ 116.56% 128.22% of Spell Power ] Shadow damage over 6 sec. Heals you for 50% 30% of damage dealt.
Vampiric Touch – A touch of darkness that causes [ 141.37% 155.51% of Spell Power ] Shadow damage over 21 sec, and heals you for 50% 30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Divine Star now generates 6 Insanity.
Halo now generates 10 Insanity.
Mindgames generates 10 Insanity.
PvP Talents
Blaze of Light – The damage of your Smite, Power Word: Solace, and Penance is increased by 8%, and Penance increases or decreases your target’s movement speed by 25% for 2 sec.
Void Volley – After casting Void Eruption or Dark Ascension, send a slow-moving bolt of Shadow energy at a random location every 0.5 sec for 3 sec, dealing [ 100% 70% of Spell Power ] Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 3 2 sec.
Rogue
Assassination
Leeching Poison – Adds a Leeching effect to your Lethal poisons, granting you 10% 5% Leech.
Poison Bomb – Envenom has a [ 50 [ 40 / 10% ]% chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals [ 105.6% of Attack Power ] Nature damage over 2 sec to all enemies within it.
Outlaw
Outlaw Rogue (Spec Aura)
Decreases damage/healing by 3%: Ambush, Blade Flurry, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Gloomblade, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Opportunity, Poison Bomb, Secret Technique, Shiv, Sinister Strike, System Shock, Wound Poison
Decreases periodic damage/healing by 3%: Ambush, Blade Flurry, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Gloomblade, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mastery: Main Gauche, Mind-Numbing Poison, Opportunity, Poison Bomb, Secret Technique, Shiv, Sinister Strike, System Shock, Wound Poison
Pistol Shot – Draw a concealed pistol and fire a quick shot at an enemy, dealing [ 26.7% 25.1% of Attack Power + 26.7% 25.1% of Off-hand Attack Power ] Physical damage and reducing movement speed by 30% for 6 sec.
1 point : [ 28.5% [ 30% of Attack Power ] damage
2 points: [ 57% [ 60% of Attack Power ] damage
3 points: [ 85.5% [ 90% of Attack Power ] damage
4 points: [ 114% [ 120% of Attack Power ] damage
5 points: [ 142.5% [ 150% of Attack Power ] damage
Deeper Stratagem
1 point : [ 28.5% [ 30% of Attack Power ] damage
2 points: [ 57% [ 60% of Attack Power ] damage
3 points: [ 85.5% [ 90% of Attack Power ] damage
4 points: [ 114% [ 120% of Attack Power ] damage
5 points: [ 142.5% [ 150% of Attack Power ] damage
6 points: [ 171% [ 180% of Attack Power ] damage
Subtlety
Subtlety Rogue (Spec Aura)
Decreases damage/healing by 3%: Backstab, Black Powder, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Gloomblade, Improved Backstab, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Second Shuriken, Secret Technique, Shadow Blades, Shadowstrike, Shiv, Shuriken Storm, System Shock, Wound Poison
Decreases periodic damage/healing by 3%: Backstab, Black Powder, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Gloomblade, Improved Backstab, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Second Shuriken, Secret Technique, Shadow Blades, Shadowstrike, Shiv, Shuriken Storm, System Shock, Wound Poison
1 point : [ 9.2% [ 8.8% of Attack Power ] damage
2 points: [ 18.5% [ 17.6% of Attack Power ] damage
3 points: [ 27.7% [ 26.3% of Attack Power ] damage
4 points: [ 37% [ 35.1% of Attack Power ] damage
5 points: [ 46.2% [ 43.9% of Attack Power ] damage
Deeper Stratagem
1 point : [ 9.2% [ 8.8% of Attack Power ] damage
2 points: [ 18.5% [ 17.6% of Attack Power ] damage
3 points: [ 27.7% [ 26.3% of Attack Power ] damage
4 points: [ 37% [ 35.1% of Attack Power ] damage
5 points: [ 46.2% [ 43.9% of Attack Power ] damage
6 points: [ 55.4% [ 52.7% of Attack Power ] damage
PvP Talents
Hemotoxin – Shiv also reduces the target’s healing received by 40% 35% for 8 sec.
Shaman
Enhancement
Enhancement Shaman (Spec Aura)
Increases damage/healing by 16% 12%: Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flametongue Attack, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Ride the Lightning, Static Discharge, Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand
Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Eart
Increases periodic damage/healing by 16% 12%: Ascendance, Chain Lightning, Crash Lightning, Crashing Storm, Earthen Rage, Earthquake, Elemental Assault, Elemental Blast, Elemental Spirits, Feral Lunge, Fire Nova, Flametongue Attack, Frost Shock, Hailstorm, Ice Strike, Icefury, Lashing Flames, Lava Lash, Lightning Bolt, Lightning Shield, Liquid Magma Totem, Ride the Lightning, Static Discharge,Stormlash, Stormstrike, Stormstrike Off-Hand, Sundering, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand
Molten Assault – Lava Lash cooldown reduced by 3.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 2 enemies near the target.
Restoration
Healing Tide Totem – Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for [ 43.75% of Spell Power ]. Healing increased by 100% when not in a raid.
PvP Talents
Static Field Totem – Summons a totem with 10% 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
Warlock
Normal: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to 10% 5% of maximum health.
Demon Skin: All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt, up to 15% 10% of maximum health.
Summon Soulkeeper has been reworked. Summons a Soulkeeper that consumes all Tormented Souls you’ve collected, blasting nearby enemies for [ 28.6% of Spell Power ] Chaos damage per soul consumed over 8 sec. Deals reduced damage beyond 8 targets. You collect Tormented Souls from each target you kill and occasionally escaped souls you previously collected.
Inquisitor’s Gaze is now a passive and has been redesigned. Your spells and abilities have a chance to summon an Inquisitor’s Eye that deals [ 240% of Spell Power ] Shadowflame damage over 15 sec.
Affliction
Drain Soul – Drains the target’s soul, causing [ 175.78% 210.94% of Spell Power ] Shadow damage over 5 sec.
Demon Skin – Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% 10% of maximum health.
Soul Tap has been removed.
Pandemic Invocation has been moved to row 6 and is now a 1-rank talent.
Focused Malignancy (new talent) – Malefic Rapture deals 15% increased damage to targets suffering from Unstable Affliction.
Soul Swap – Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target. (Costs 1 Soul Shard, Instant cast, 40 yd range, 30 sec cooldown)
Demonology
Implosion – Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 26.4% 33% of Spell Power ] Shadowflame damage to all enemies within 8 yards.
Demon Skin – Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% 10% of maximum health.
Destruction
Chaos Bolt – Unleashes a devastating blast of chaos, dealing a critical strike for [ 305.8% 321% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance.
Eradication – Chaos Bolt and Shadowburn increases the damage you deal to the target by 5% for 7 sec.
Demon Skin – Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 15% 10% of maximum health.
PvP Talents
Call Felhunter now has a 60-second cooldown (was 30).
Warrior
Ignore Pain – Fight through the pain, ignoring 55% 50% of damage taken, up to [ 700% of Attack Power ] total damage prevented.
Charge – Charge to an enemy, dealing [ 11.47% 21% of Attack Power ] Physical damage, rooting it for 1 sec.
Seismic Reverberation (Protection) – If Whirlwind or Revenge hits 3 or more enemies, it hits them 1 additional time for 40% 75% damage.
Arms
Arms Warrior (Spec Aura)
Increases damage/healing by 3%: Bladestorm, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Demolition, Devastator, Dragon Charge, Dreadnaught, Execute, Heroic Leap, Impending Victory, Martial Prowess, Mastery: Deep Wounds, Mortal Strike, Onslaught, Overpower, Raging Blow, Ravager, Shattering Throw, Shield Slam, Siegebreaker, Slam, Storm Bolt, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand
Increases periodic damage/healing by 3%: Bladestorm, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Deep Wounds, Demolition, Devastator, Dragon Charge, Dreadnaught, Execute, Heroic Leap, Impending Victory, Martial Prowess, Mastery: Deep Wounds, Mortal Strike, Onslaught, Overpower, Raging Blow, Ravager, Shattering Throw, Shield Slam, Siegebreaker, Slam, Storm Bolt, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand
Sweeping Strikes is now baseline.
Defensive Stance is now talented by default.
Some nodes towards the end of the tree have been reshuffled.
Valor in Victory – Increases versatility by 1% and reduces the cooldown of Die by the Sword by 15 30 sec.
Improved Slam (new talent) – Slam has a 10% increased chance to critical strike and deals 30% increased critical strike damage.
Improved Overpower and Battlelord now increases the damage of Dreadnaught.
Battlelord – Overpower deals 25% increased damage, has a 25% 35% chance to reset the cooldown of Mortal Strike and Cleave and reduces their Rage costs by 10.
Skullsplitter – Bash an enemy’s skull, dealing [ 120% of Attack Power ] Physical damage. Skullsplitter causes your Deep Wounds to expire instantly.
Tide of Blood – When Skullsplitter damages an enemy it causes your Deep Wounds and Rend to expire instantly. Skullsplitter deals 30% increased damage and also causes your Rend to expire instantly.
Spiteful Serenity (new talent) – Colossus Smash and Avatar’s durations are increased by 100% but their damage bonuses are reduced by 50%.
Mortal Strike – A vicious strike that deals [ 184% 193.2% of Attack Power ] Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Fury
Bloodthirst – Assault the target in a bloodthirsty craze, dealing [ 72% 73% of Attack Power ] Physical damage and restoring 3% of your health.
Protection
Protection Warrior (Spec Aura)
Increases damage/healing by 30% 20%: Execute and Improved Execute.
Normal: Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 35% 30% for 8 sec.
Booming Voice: Demoralizes all enemies within 10 yards, reducing the damage they deal to you by 25% 20% for 8 sec.
PvP Talents
Slaughterhouse – Rampage damage reduces healing the target receives by 5% 3% for 12 sec, stacking up to 12 times.