The first Patch 10.0.7 Release Candidate build brought more class changes that we recap in this post.

Druid

Guardian

Thorns of Iron is now affected by the Guardian druid’s specialization passive and its damage values have been adjusted accordingly, so this change is net neutral.

Hunter

Piercing Fangs is now 40% effective in PvP combat.

Beast Mastery

Barbed Shot – ire a shot that tears through your enemy, causing them to bleed for [ 219% 193% of Attack Power ] damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times.

Kill Command – Give the command to kill, causing your pet to savagely deal [ 196% 173% of Attack Power ] Physical damage to the enemy.

Cobra Shot‘s damage increased by 50%. Doesn’t apply to PvP.

Kill Cleave – While Beast Cleave is active, Kill Command now also strikes nearby enemies for 50% 60% of damage dealt.

Evoker

Preservation

When Lifebind is applied through a lower value Echo with Temporal Anomaly, its healing value is reduced to match the value of the Echo.

When Golden Hour is applied through a lower value Echo with Temporal Anomaly, its healing value is reduced to match the value of the Echo.

Paladin

Retribution Aura – When any party or raid member within 40 yds takes more than 30% of their health in damage in a single hit, each member gains 5% increased damage and healing, decaying over 10 30 sec. This cannot occur within 30 sec of the aura being applied.

Of Dusk and Dawn has been redesigned. When you cast 3 Holy power generating ability, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dust.

Blessing of Dawn – Your next Holy Power spending ability deals 20% additional increased damage or healing (10% for Retribution specialization). This effect stacks 2 times.

Divine Purpose – Holy Power abilities have a 15% chance to make your next Holy Power ability free and deal 15% 10% increased damage and healing. Bonus damage reduced to 10% for Retribution Paladins (down from 15%).

Blinding Light is now removed from the target if they suffer Holy damage. Consecration will not break Blinding Light.

Unbound Freedom – Blessing of Freedom increases movement speed by 30%, and you gain Blessing of Freedom when cast on a friendly target. Also causes Blessing of Freedom’s cooldown to be reduced by 6 sec if dispelled.

Unbound Freedom is now limited to Protection and Retribution specializations.

Protection

Hammer of the Righteous – Hammers the current target for [ 71.5% 85.8% of Attack Power ] Physical damage.

Retribution

Wake of Ashes – Lash out at your enemies, dealing [ 290% of Attack Power ] Radiant damage to all enemies within 14 yds in front of you and reducing their movement speed by 50% for 10 9 sec.

Execution Sentence – A hammer slowly falls from the sky upon the target, after 8 sec, they suffer [ 270% of Attack Power ] Holy damage, plus 25% 20% of damage taken from your abilities in that time.

Empyrean Power – Crusader Strike has a 15% chance to make your next Divine Storm free and deal 25% 15% additional damage.

Justicar’s Vengeance – Focuses Holy energy to deliver a powerful weapon strike that deals [ 124.5% of Attack Power ] Holy damage, and restores health equal to the damage done. 6% of your maximum health. Damage is increased by 50% 25% when used against a stunned target.

Crusade – Call upon the Light and begin a crusade, increasing your haste by 3% for 35 25 sec.

Final Reckoning – Call down a blast of heavenly energy, dealing [ 250% 275% of Attack Power ] Holy damage to all targets in the target area and causing them to take 40% 30% increased damage from your Holy Power abilities for 10 sec.

Healing Hands is a shared node with Afterimage for Retribution Paladins.

Improved Crusader Strike is granted by default when choosing the Retribution specialization.

Crusading Strikes (new talent) added. Crusader Strike replaces your auto-attacks and deals [ 107.1% of Attack Power ] Holystrike damage, but now only generates 1 Holy Power every 2 attacks. Inherits Crusader Strike benefits but cannot benefit from Windfury.

Heart of the Crusader (new talent) added. Crusader Strike and auto-attacks deal 10% increased damage and deal 10% increased critical strike damage.

Blessed Champion (new talent) added. Crusader Strike and Judgment hit an additional 2 targets but deal 40% reduced damage to secondary targets.

Divine Arbiter (new talent) added. Abilities that deal Holystrike damage deal 10% increased damage and casting abilities that deal Holystrike damage grants you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes [ 500% of Attack Power ] Holystrike damage to your primary target and [ 150% of Attack Power ] Holystrike damage to enemies within 6 yds.

Vanguard of Justice – Your damaging Holy Power abilities cost 1 additional Holy Power and deal 33% 25% increased damage.

Art of War – Your auto-attacks and Crusader Strike have a 15% 20% chance to reset the cooldown of Blade of Justice.

Divine Retribution has been removed.

Holy Crusader has been removed.

Commanding Judgment has been removed.

Templar Strikes (new talent) added. A 2 part combo that deals increased damage with each strike. If you successfully cast the second part of the combo within the time limit the second strike has a 100% increased critical strike chance.

Templar Strike slashes an enemy for Radiant damage. You have 3 seconds to continue the combo with Templar Slash.

Templar Slash strikes an enemy for Radiant damage and has a 100% increased chance to critically strike.

Expurgation – Your Blade of Justice causes the target to burn for 70% of the damage dealt over 6 seconds.

PvP Talents

Law and Order has been removed.

Flash of Light no longer does increased healing in PvP combat (was 15%).

Blade of Justice no longer deals increased damage in PvP combat (was 20%).

Crusader Strike no longer deals increased damage in PvP combat (was 80%).

Final Verdict no longer deals increased damage in PvP combat (was 10%).

Templar’s Verdict no longer deals increased damage in PvP combat (was 10%).

Healing Hands effectiveness reduced by 50% in PvP combat (was 30%).

Priest

Dispel Magic now costs 2% of Base Mana (was 1.6%).