There’s more work being done on the Retribution Paladin revamp, as Blizzard added many changes to the spec based on player feedback, from talent point positions to resource generation, build synergy and more.

Paladins (Source)

Hello again, Paladins!

Working from feedback we’ve received, the new 10.0.7 build includes changes to talent positions, Holy Power generation, general build synergy, and many bug fixes.

Class

Unbound Freedom is now located on the class tree for the Retribution specialization only.

Healing Hands is now located on the class tree for the Retribution specialization only.

Zealot’s Paragon has been removed from the talent tree for the Retribution specialization only.

New talent – Vengeful Wrath: Hammer of Wrath always critically strikes. This talent is located on the Class tree for the Retribution specialization only.

Retribution

New talent – Vanguard of Justice: Your single-target Holy Power abilities cost 1 additional Holy Power and deal 20% increased damage. 2 Ranks.

New talent – Divine Wrath: Avenging Wrath / Crusade duration increased by 3 seconds.

Executioner’s Will has been redesigned – Now increases the duration of Execution Sentence and Final Reckoning by 3 seconds.

Adjudication has been redesigned – Now increases critical strike by 2% and Hammer of Wrath critical strikes cause a Blessed Hammer to spiral around you dealing Holystrike damage to enemies.

Justicar’s Vengeance now has a default range of 8 yards.

Crusader’s Reprieve now also affects the range of Rebuke.

Final Reckoning now lasts 10 seconds (was 9 seconds) and you deal 40% increased damage (was 50%).

Empryean Legacy lockout period now 20 seconds (was 30 seconds).

Inquisitor’s Ire now gains a stack every 2 seconds (was 3 seconds).

Art of War now only triggers once per Crusader strike cast, whether it be from manual casting or auto-attacks.

Art of War’s chance to proc increased to 20% (was 15%).

Penitence is now 1 rank.

Divine Hammer now deals damage every 2 seconds (was 1.5 seconds) and total duration has been increased to 12 seconds (was 9 seconds).

Vanguard’s Momentum is now 1 rank.

Hammer of Wrath damage increased by 16%.

Execution Sentence now causes 25% of the damage you deal to be added to Execution Sentence (was 10%).

Blessed Champion now correctly states that additional Crusader Strike targets are hit for 50% damage.

Commanding Judgment now causes additional Judgments to deal 50% reduced damage to targets (was 85%).

Highlord’s Judgment now additionally increases the duration of Judgment by 2 seconds per rank.

Tempest of the Lightbringer no longer consumes a stack of Judgment.

Crusader Strikes now generates 1 holy power every 2 attacks (was every (1) attack).

Righteous Cause chance to trigger reduced to 20% (was 25%).

Vanguard’s Momentum no longer grants additional damage to Hammer of Wrath (as its base value was significantly increased).

Fixed an issue that prevented Divine Hammer from benefiting from Sanctify.

Fixed an issue that prevented Consecrated Ground from working correctly with Divine Hammer.

Fixed an issue that prevented Empryean Power from triggered from Crusader Strike auto-attacks.

Fixed an issue that prevented Blessing of Dawn from working correctly with Justicar’s Vengeance.

Fixed an issue that was causing Penitence to not work correctly with Wake of Ashes, Expurgation, Consecrate, Consecrated Blade, Divine Hammer, and Execution Sentence.

Fixed an issue that caused Sanctified Plates to not correctly increase your stamina.

Fixed an issue that caused Justicar’s Vengeance to not consume stacks of Blessing of Dawn.

As you can see, we have not yet focused on tuning. We’re still working on the amount of single target talent choices, Holystrike / Radiant builds, and Retribution’s overall mobility package. But we intend to move into tuning in the near future.

Thank you very much for your testing and feedback!