- Written by Fierydemise
UPDATE: Lore has confirmed on the official forums and on twitter that a fix for this bug is in the works. Lore's 2nd post about how this bug may have fallen through the cracks is worth reading as well. That said I stand by my comments in this post on the issues with Blizzard's new communication policy.
UPDATE 2: It looks like ruptures from an assassination rogue also trigger this bug so if you are going to run multiple rogues you should probably run combat/sub to avoid this bug.
UPDATE 3: According to Lore the bug is fixed.
There is a bug with subtlety right now that depresses the damage of a sub rogue if you have more than one of them in a raid group. This bug is important, it is notable on its own, it’s a substantial dps loss and it explains a ton of things but that’s not why I’m making this blog post. For most bugs like this I’d toss off a couple tweets, make a forum post or two and call it good but not with this bug. This bug showcases many of the problems with Blizzard’s new communication policy in Warlords and it’s time to talk about them.
The bug itself is pretty simple, if you have two subtlety rogues only one of them is getting sanguinary veins. Only the rogue that cast the most recent rupture or glyphed hemorrhage gets SV, the other rogue simply deals -20% dps. This means if you have two sub rogues on the same encounter on average they are each doing 10% less damage than they should be. If you have three sub rogues in your raid group you are losing 13.3% from each rogue.
- Written by Paryah (@One_Rogue)
Blogs are the big news for this week!
In his blog, The Shadowy Dancer, Haileaus took on the topic of self-improvement:
Are you looking to improve, or help others become better rogues? Do you want feedback on your logs or to see what others are doing? Post in this thread in our forums:
Vigilate has started his own new blog, The Bandit's Guile, where he will talk Rogue stuff and other stuff. He is anticipating being able to post twice a week and we are looking forward to seeing what he has to say:
As everyone probably knows by now, WoW Insider is effectively dead, but from the ashes a new, crowd funded site has arisen, Blizzard Watch. Response to this has been so fantastic that Alex Ziebart and company have been able to bring back much of the content that was axed a year or so ago. We are very excited to learn that our own Rfeann, Scott Helfand, will be back to write Encrypted Text again. Super congratulations to Alex, Scott, and all of the BW crew.
If you would like to join over 2500 other Blizzard Watch fans and contribute to this incredibly promising site:
Also you can keep up with the latest Blizzard Watch goings on on Twitter by following:
And in other news, one wee hotfix for us:
- Iron Maidens: Fixed a situation where Tricks of the Trade (Rogue) or Misdirection (Hunter) could cause the Deckhands to go into evade mode.
That's the haps in the Rogueverse this week - looking forward to lots of lovely new blog content coming up...
- Written by Haileaus (@Haileaus)
Hey all, in this post I'll be going over some of the fundamental ways to improve raid performance. While this is centered around raiding rogues, the general principles apply to all classes and all areas of the game. Anyway without further ado, here is How to be a Perfect Rogue in just Three Days Steps.
Step 1: Maximize your Resources
Rogues have three resources: Energy, Combo Points (CP), and Uptime. Without Energy we can’t use our abilities, without Combo Points we can’t use our finishers, and without Uptime we can’t even melee. For anyone looking to increase their DPS, maximizing these resources is one of the most important – and challenging – things they can do.
For Energy and Combo Points the name of the game is not going over the maximum. For energy this means never pooling energy so much that you reach your cap (100 base, +20 with Glyph of Energy, +15 with Lemon Zest, +20 with Assassin’s Resolve). It also means making sure to dump energy if you know that you are going to lose uptime soon. Combo Points are a similar story. Using a generator when capped or using Marked for Death when already at 1+ CP will translate to wasted Combo Points. Now of course there may be times when the situation or your rotation requires you to do this, for instance Combat rogues can rarely do better than using Marked for Death at 1 CP due to Ruthlessness and Assassination rogues should not be squeamish about using Mutilate at 3 Combo Points.
- Written by Paryah (@One_Rogue)
This week we've been eagerly awaiting the release of the second raid in Warlords of Draenor as well as anticipating a few changes coming in Patch 6.1 which is still in testing on the PTR. There have, of course, been a few other items of interest.
Speaking of that new raid, Blackrock Foundry opens today (today!) and Falkien (@p3drocarvalho) of roguesBr already has a rogue oriented boss guide out. Note that this is in Brazilian Portuguese. The second link is to the Google translation to English which is imperfect, but good enough to get by with:
- Guia Blackrock Foundry :: Estratégia de todas Lutas
- Guide Blackrock Foundry :: Strategy of all Fights
The last week did see another little hotfix for us:
As well as a change on the PTR for 6.1:
- Armor Sets: PvP 4-piece set bonus for Combat Rogues has been redesigned. Using Vanish instantly generates 5 combo points and the next Ambush, Eviscerate, Revealing Strike, or Sinister Strike will be a critical strike.
And the always fun to watch Sativ (@Sativ_BH) continues to work PvP magic with the start of a 30 day video challenge:
- Day 1: Subtlety Battleground Montage - 30 Day Personal Challenge.
- Day 2: Assassination Annihilation - [Warlords] [Rogue] [PvP
- Day 3: Assassination Commentary - Storming the Eye - [Warlords] [Rogue] [PvP]
- Day 4: Combat 3s w/ Vale & Grill (Combat, Ret, Resto Druid) [Warlords] [Rogue] [PvP]
In other news, we are saddened by the closure of WoW Insider which has hosted some very solid rogue content over the years. That said, for every door that closes, another opens. We will be keeping an eye on blizzardwatch.com and @BlizzardWatch. It looks like something interesting may be happening...
- Written by Paryah (@One_Rogue)
The mighty streak of Rogue hotfixes may be coming to an end but the last week saw a couple of instance hotfixes that apply to us:
- Highmaul: Tectus: Resolved an issue where several mobs during the encounter did not reset the cooldown on Marked for Death (Rogue Talent) when killed.
- Shadowmoon Burial Grounds: Bonemaw: Rogues should now be able to use the Death from Above talent against Carrion Worms and Bonemaw.
The WarcraftDevs Twitter account addressed a question regarding how Versatility works with Recuperate:
@VirusPanin This is intended. Heals based on % health do not benefit from effects that increase healing, including Versatility.— WarcraftDevs (@WarcraftDevs) January 23, 2015
Rfeann looks into our future with a nice summary of Rogue changes for 6.1 on the PTR, and what they might mean for us:
And Anne Stickney at WoW Insider gives us details with screenshots on one of those changes:
An informal poll by lyphe on MMO-Champion suggests that a majority dislike the positional requirements on Backstab:
...and that's the news for the last week in the Rogue Community. If you have a Rogue oriented blog or guide, or know of a nice piece of Rogue community news, be sure to let us know on our forums.